No stat difference = happy because in Oblivion I got lvl up because of running and jumping. You can have that in Skyrim.
Strength, Intelligence, Agility, Endurance, Willpower, Personality, Luck, Speed. Except the bonus race skills, every race is the same, which is a load of crock.
No breaking doors. Is that ever been an option in TES?
In Daggerfall, you didn't have to pick locks. You can just smash the door down. You had to be careful about where/how you smashed the door down because it would attract noise and therefore attention. Point is, being a warrior in that game meant being a warrior. You didn't have to adopt other character tiers to be successful at a game and have access to other otherwise locked areas.
Well that is because there are at 1st no classes, so no warrior or thief
Despite no character path, you are still adopting Warrior/Mage/Thief tiers. It was the same in Oblivion--although you started off with more X skills, you could still turn out being an All-in-One character at the end. It just took time. Same in Morrowind. Same in Daggerfall, just much more difficult.
Less specific skills = happy face. You can now upgrade a skill to your preference. Just take destruction. If u like lightning spells you only have to upgrade the lightning perk in the Destruction skill. This is possible with a lot of spells.
You still have to accept the fact that, because of this system, a lot of skills had to be either compensated or removed, due to "fairness". Because of this, certain weapons are better than others, armors are removed, armors are degraded from their former glory (Orcish armor used to be the strongest Medium Armor type, which is also removed), weapons have to stick to their tier type and stay "fair", and some spells don't even exist anymore.
In regards to the "fairness" of a game, you can have both fairness and the extreme variety that both Daggerfall and Morrowind used to have at the same time. If one cannot exist, then I would rather have more variety so I can play what I want.
If Bethesda is leaning towards more variety with combat, why have static attack values? Morrowind's weapons had an attack
range, meaning not all attacks are the same. They have so many "different" ways of performing actions and obtaining items and creating items, but....each and every attack is the same power, once you subtract the defense threshold.