Melee 1. Knight: Standard swordsman, basic techniques. Simple character 2. Padalin: High Attack & Health Slow Speed & Attack Rate 3. Barbarian: Insanely high attack and Attack speed. Low health & Movement speed 4. Rogue: Medium attack, High attack rate & walking speed Medium-Low Health
Ranged: 1.Archer: High health. Like a medieval archer with Chainmail 2.Ranger: Same archer from the last castle. he was my fav 3. Skirmisher: Like a roman centurion type character. Throws Javalins High Health & Attack, bad Attack speed & walking speed
Magic: 1.Elemental Mage: Elemental based spells Medium low health medium high attack, medium speed, high attack speed 2.Arcane Wizard: WAAY high attack low health low attack speed, medium walking speed 3. Shaman-Healer: Heals people. Explanation needed? medium health high attack speed, low walking speed. low attack 4. Necromancer: A bit ironic.... Like the Necromancer from Kingdom rush. Summons a squad of melee Skeletons High attack low attack speed waaaay low health
These are all my ideas. please comment and give more
I'd also love to see a engineer/mechanic/builder class which builds towers which heal or attack, they have low life so have to be repaired continually. Repairing a tower would cost mana and there would be a limit on how much towers they can build, they have a small mana pool and cannot attack at all.
This is a sort of ''tower''defense game, after all.
1) Medic/Healing tower/ward (Which heals at a very slow rate and would be limited to only 1 deployed tower at a time) 1a) Now heals near by towers, castle and wards
2b) Slowly repairs self
2) Attack tower (Shoots cannon balls at a slow rate and limited to 1-2 towers deployed at a time) 2a) Now shoots arrows and cannons, arrows do less damage but are faster
2b) Cannons now have small area damage
3) Field repair (Like the current wizard's heal but only heals towers, the castle and wards)
3a) Repairs for more HP
3b) Now also buffs buildings or wards for 2,4,6 seconds, during the buff time towers are immune to damage.
Also maybe a PvP mode? That would be awesome, players can try to destroy the other team's castle OR there could be a cap the flag mode, while holding the flag all abilities and attacks are disabled (Wards, towers and summoned units will still function and use their abilities and attacks)
A cap the flag mode would bring great depth into the game and players would think much harder before picking a class/Hero, it would also bring in a great opportunity for a stealthy class to come in play, they could wait for the perfect moment to grab the flag (They would destealth when they take the flag just as they would when they attack)
Capture the flag would be fun. What about different landscapes? Mud makes you slow, ice makes you faster, etc...
[quote]Attack tower (Shoots cannon balls at a slow rate and limited to 1-2 towers deployed at a time)[quote] I think this is a good idea. What about players can give some of their ability pionts to upgrade the castle.
To ARJUN071: Louissi is still active! I confirmed this because that he made a new game! Well, I think it's new because it's just today that I saw it. Anyway it's named New World BETA. And also, we should repeatedly say that people need to check the previous pages before they post ideas as most of the new people who post here don't look on previous pages and they can't see what we post that they need to look on previous pages.
To eertyek_the_mad: Louissi is still active! I confirmed this because that he made a new game! Well, I think it's new because it's just today that I saw it. Anyway it's named New World BETA. And also, we should repeatedly say that people need to check the previous pages before they post ideas as most of the new people who post here don't look on previous pages and they can't see what we post that they need to look on previous pages.
DUDE>... QUIT SAYING THINGS THAT HAVE BEEN ALREADY SAID.. READ THE F***IN WHOLE FORUM... btw, im back from Canada and im talking again. Now as for my suggestions, maybe we should all decide on a format for character creating from now on. like all its attributes and a certain # of abilities instead of having everyone having random list of abilities. btw, what are going to be the attribute points? (attack, hp, mana, armor, range, atk speed, speed, etc.?)
just a suggestion, can u make it so there is no "set" dmg. it should correspond on how strong the character is. cuz if u have an archer who is super-juiced up on attack points, Ranger's Assasination will be almost useless, therefore, every ability should be a "X" + set dmg, or just "X"x2, X meaning the attribute of which the spell uses (strength). so, can you keep that in mind?