how ever you forget 3 of the most inovative FPS series around at the time. wich are Medal of Honor, being about the 1 and most succesfull ww2 fps serie. and the Unreal (tournament) serie fighting whit the quake serie over realy fast style shooters. that together had a over 30million online players at there top time.
Ouch, sorry about that.
I know much of what I know now from playing the games and analysing how they worked, whilst CoD games and etc were still out -- drawing comparisons like that are useful. I'm 15 so "the good old days" are going to be a while for me, but I recognise the significance and advancement previous generations of consoles had, before what I'd say was "the gaming industry solidifying, with major companies consolidating their power, maintaining a lead in the competition and thus becoming what could be considered 'lazy'".
Which also points towards KentyBK's post, if that is indeed referenced at me (either just me or me with a group of others). It's only been research and practice that has brought me to these conclusions, and three years ago was Call of Duty 4 for me so. . . xD
that was for me the glory days of gaming. and it's a shame that there have not been 1 game like that since then =(
I believe one that is familiar in terms of movement (although lacking such consistency) and having a similiar style in weaponry is Tribes: Ascend. Although it lacks such close quarter combat, pickups and etc, it incorporates a free style, fast-paced and precision-requiring playstyle that melds well with the earlier days whilst having traits of more modern games that quite frankly, are the good ones.
Indie Games are a strong way to go, I've made several posts already (with links) about Magicka, Amnesia and more on I believe the primary CoD Thread and other threads. . . it's been a while though (you can find videos of each game, usually on YouTube and furthermore you can find lots of Indie Games -- many of which being good, on Steam).
Between a rock and a hard place, if you will. And when his opponent is trying to decide what to do, Savior does it for him.
Even when a brilliant player instantly makes the decision, sAviOr has shown an astonishing psychological manipulation where he actually overloads the player's physical capability of managing all situations, reaping fantastic rewards that were inconceivable to most and usually deemed a "mistake" by the other player -- because of sAviOr putting "all the things on at the same time".
I bank more on the rapid mobility of my units, rather than the individual stregnth that they have. If you can get Hussars or what have you out there early enough, then my opponent is forced to deal with them and the damage they cause. He uses up resources, which takes away from the ones he can use on defense.
So you play quite clutch? Forcing the enemy to keep burning economy and thus letting you raid him? The main issue I see this being, with Age of Empires is that he won't necessarily use lots of Stone on units, would he? xD
The mobility helps me to achieve something similar as Savior: since my army is so mobile, you can't be quite sure where I am.
Now imagine burrowed Hussars. . . that would be brilliant.
So you get stuck having to account for so many scenarios, simply because I might be there.
It's quite a scary issue, especially being as you could split and have lots of map control as a result -- where even as you have that you can thus take more resources and mount an army that acts very much like Zerg -- inefficient but swells with numbers. I could very easily imagine you decimating afterwards, after backstabbing multiple times (even applying pressure at a wall and making him approach allows you to attack from multiple angles).
Eventually he'll come after me, and I can engage him as I please.
Very nice. I'm not sure what the most effective playstyle is -- as far as I know there was no real professional scene for AoEII but being how defensive prowess exceeds true military force (due to the cheapness and range of building defences), you can take a lot of people by surprise.
Big problem is that I'm not familiar with the visuals of the units, so its a bit hard to follow.
I know what you mean, it felt like a strange control but it doesn't take much to get into -- being someone who originally started with AoM, AoE(II) and C&C Generals. Even moving to Starcraft 1 (which was the one you was watching, being as you mentioned Lurkers) was so easy and it felt natural just playing that game.
If you plan on getting into Starcraft II, there's some basic games you can see that can even boost your intuition (this was Starcraft II Beta, however). The main one coming to mind is
JTProg vs Viperskwa.
Things are much different now, but they point out some things that (being a newbie RTS player in terms of smart play) baffled me, and made me think how awesome it was.
Figured out what lurkers were pretty quickly, and lings, but thats about it.
I'm accustomed to SC1 things now but it's harder to understand -- my friend called it "floating pixels" and can't really interpret a Dragoon from a Marine (if you saw the two you'd see how obviously different they are). With that in mind, you cannot possibly make the same mistake in Starcraft II.
As it affects all the videos I watch, its a problem on my end. So I'm thinking that might be throwing me off a bit.
I believe that is part of the video anyway -- either way, that would kill a player in half a second.
Excluding headshots. xD
Never was too fond of Jaisonaries, either.
Even I can't remember the proper name you're referring to. Jassonary or something. . . it's not Jaison though. xD
I remember them mostly from Age of Empires III mind you. Main issue being they're glass cannons. . . you are much better off with cavalry.
Another issue -- a guy who goes with lots of Trebuchet is that they'll likely have Bombard Towers and walls defending them.
Recently I've gotten into using the Mongols and castling Mangudai. A hell of a lot of fun when you've got two castles guarding the shallows on a Rivers map.
Very nice. I'm much more fond of just Black Forest, however. It lets you weave so many entrances, and allows some great play that can take a while. . . although I really would love to try out some other maps that don't require sea battle, if only to truly test the effectiveness of Eagle Warriors.
I really just want to stick with Mayans and Aztecs if anything. One of them has +40HP for the Eagles, whilst another has +4 attack -- I value the +4 attack being as it lets you harass brilliantly.
As for Longbowmen microing, you should try it with the Saracens. Can't name their special unit off the top of my head, but a group of about 20 can take out pretty much anything in a few volleys, and then have the mobility to get away.
Marauders or something. . . They're the ones who throw this weird Scimitar or something, with a range of 4 and are on horseback, correct?
Ah yes, I can see why AoEII would be the glory days for you :P
They can't stop people from hacking or modding their games.
A lot of people claim to see lots of hacking and glitches etc but from my many many hours of playing MW2 and Black Ops I've rarely if ever seen it. Even Call of Duty 4 was great thanks to PunkBuster (thanks for removing that in the sequels >.> ) but ultimately it just astounds me to how much I must've been missing if what people say is true which. . . not sure it is a lot of the time. xD
For now, you may want to watch the best of the best of the best in SCII. These people I would consider MVP, MMA, Stephano, DeMuslim (possibly), NesTea, probably Losira (not seen his play in a while) and some others. Just type in "*Name* vs" and something with them will likely come up.
Good casters (or tolerable) would include:
TotalBiscuit (often with +dApollo)
Day9 (sometimes with +HuskyStarcraft)
HuskyStarcraft (sometimes with +Day9)
PsyStarcraft
HDStarcraft
One thing I think would be lovely for you to watch (and anyone else really) is
Day[9] Daily 100.You mostly just need audio but it's easier / better if you watch him as well. ^^
See you all. :>
- H