ForumsGamesthe glory days of video games

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TheMostManlyMan
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TheMostManlyMan
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personally for me it was back before MW3 and BF3 and skyrim even though those are all great games i miss back when it was mainly just black ops and MW2. now when i go back to black ops and see how few people are playing it compared to what it used to be like it's just sad because now everyone's playing MW3 which is one of COD's off games, now maybe for me it's that way because that's how everything was when i got Xbox live but in my opinion MW2 has some of the best MP in any game and black ops was still really good and i miss back when everyone seemed to be playing MW2 or black ops. share your feelings(not like "i'm hungry" kind of feelings) and your opinion of the good old days for video games

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KentyBK
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Nomad

But that doesn't make it good.

I'd say there's more good things now being as Indie Developers don't strive to be as closely related to the dominating genre or game as much as the stronger developers and publishers but still, being as gaming is growing beyond what was then I'd imagine frowned upon, it needs to stabilize.


But it makes it unavoidable, especially since this happens for basically everything ever created.

It's why Twilight caused my local bookstore to have its own shelf with vampire romance novels. :V

As for indie games, that's partially because they don't have a budget the size of a large developer or publisher, so trying something unconventional is not nearly as risky. Of course, you run the risk of alienating absolutely everyone with something unappealing.

A healthy industry has 3 layers: the indies, the large AAA studios and the &quoteople in the middle", i.e smaller sized studios that produce something beyond what an indie could do, but not quite on par with the likes of Mass Effect 3. The "diamond in the rough" kinda game, if you will.

Not when it's monotonous. Which it has shown to be -- there's little difference between each CoD, many sustaining the same flaws and it just makes you look at it with curiosity.


Street Fighter 2 has its own subfranchise of rereleases that added things or tweaked the mechanics, but are otherwise the exact same game. And every one of those got ported to a large number of platforms.

And why should they change it? Obviously SOMETHING seems to be working compared to *generic COD clone game*. If it doesn't stop shattering its own record year after year, exactly nothing will be different.

Thanks for concluding what I already did and ignoring the part that stood as an argument, in any case?


What, you mean this?
Fine, but have some care as well.


Stupid, abused fanboys buying a sequel doesn't account for constant growth like this. But we'll see if MW3 has changed this momentum.

It's one that had received most general recognition. I'll use what works.


It's a tiny footnote at best. I'm fairly sure if it weren't mentioned ad nauseam on here, people would have forgotten it by now, if they haven't done so regardless. And Duke Nukem Forever conveys your point much better anyway, seeing that the drama storm it caused was much bigger when it was released.

Derived from the bad game MW2, it shows a lot.
The campaign of Duke Nukem Forever seemed to follow that pathetically linear style that posed no exploration, reward or genuine difficulty for the most part.


Gee, sounds kinda like Portal :V /not-so-serious

Of course, examining DNF and Portal to find out why one works and the other doesn't is a fascinating point of game design.

The Duke Nukem franchise was renowned to for being literally ***-kicking and yet it fell flat on it's face.


Yeah, in the 90s. Pop culture evolves, so Duke tripping over himself after a decade was hardly a surprise.

That is close to saying the same about Mass Effect. It's not the gameplay that people play the games for (ironically) -- it's exploration and story.


Except not really. The sequels trimmed down the RPG elements and were more focused on Action, which seems to have been positively received in general (maybe BECAUSE Shooters are the trend right now? Seems like an interesting question to poonder).

And even if COD came up with a mind-blowing story, I'm fairly certain people would complain about the gameplay anyways.

But being as they're less conventional in their general style of games, it's possible impact is not as significant, especially considering that the most renowned RPG after (or before) that is Mass Effect.


Eh? TES is actually very conventional, since they're very reminiscent of old first person RPG like Eye of the Beholder and Wizardry, which in turn all draw their roots from Dungeons & Dragons, but explaining that in detail seems like too much of a thread derail.

I've two questions to ask about this:
1) What are the problems?
2) What's the purpose in saying that?


The point? To shift the discussion away from the endless tirade about COD in a subtle way, mostly because that particular discussion is horribly overdone.

Now as for the problems as I see them:

1) The industry as a whole seems to have an antagonistic relationship with the customers
For instance, the insane fight that is being done to prevent used game sales (to the point where you get PUNISHED for buying a game used), and the DRM that is often used to "combat piracy". All of this only servers to harm the honest customer in the long run.

Note that I'm not advocating piracy here. But abusive DRM (which is crached a week after mostz of the time) does nothing to stop the problem. Not that you ever could effectively stop piracy to begin with.

Another example would be getting banned on EA forums locks you out of ALL your EA games, even Singleplayer-only ones, which doesn't exactly seem very legal to begin with.

2) DLC
This probably could've belonged together with 1), but I feel the whole DLC situation is big enough to warrant its own paragraph.

At its core, DLC really isn't a bad idea, seeing as its just the modern concept of ye olde expansion packs. The actual *problem* arises when you continue to pay more and more, for less and less (which I'm guessing you were trying to express earlier, ala "overpriced mappacks&quot.

Another thing is that there really isn't a fixed price at which they get sold. WHen a new expansion pack came out, you knew it'd cost around 30 bucks (atleast in my country anyway). But what with DLC? You have minor side-quests costing 10 dollars (in the case of ME3) to a mini-campaign being released for free (in the case of Portal 2). If there was a "template" of sorts, for different kinds of DLC, I think the situation would improve.

Then come the likes of On-Disc DLC and Day 1 DLC which can have serious legal implications (like not owning what is on the disc despite having PAID for said disc, which I find to be a ridiculous argument).

In the same way, Day 1 DLC seems to be another thing to screw over the customer.

The whole DLC thing is large enough to deserve its own thread, although I'm sure not many people here would actually argue for the current model we have right now. xP

3) The Cult of personality that arises around certain head developers, and sometimes entire studios

I'm not trying to downplay the achievements of these people here, but such a way of thinking just leads to Hubris, and fanboys. The thinking that, "just because developer X made it, it MUST be great". It's also the belief that developers are "artists" and creative angels and therefore should be allowed to make whatever they want.And once you make games out of hubris and lose touch with your customers, you're setting yourself up for a big fall.

4.) Gaming journalism at large is......crap

I'm sure you can agree that more often then not, &quotrofessional reviews" seem more like advertisements than actual honest critique. This also somewhat ties into 1), because journalists have a habit of siding with developers as opposed to their readerbase, to make sure to still get a shot at exclusive previews and the like. If you've paid attention to the recent ME3 drama, you'll know exactly what I mean. The tone of the game-related media seems very condescending.

Another thing that ties into this is the rating scale, which by now has been horribly tipped to the upper spectrum of numbers. If you really look at it, you'll realise there's no scale from 0-10 anymore, but instead from three distinct "ratings", those being 0-8,8.1-9 and 9.1-10. Because anything below 8 is considered crap these days, which just goes to show the scaling is garbage.

All this is used to further the hype of any given game, which I'll get into more later.

5.) The downsides of advancing technology
By which I mean the constant increase in development costs, which has several downsides.

- Remember when I mentioned the &quoteople in the middle"? This layer is constantly shrinking because of this. While having super-high production values is awesome, it also means that together with the other points, a game that doesn't deliver is going to get critically panned. But of course, not every studio can afford multi-million budgets.

This eventually leads to two exclusive camps: Indie on the low end, and AAA games on the other.

- It also reduces risk-taking at large studios.
Would you take a potential risk of fail on an "original" game project when you have invested 100 million into it? I think not. This leads to "lack of originality".

6) The AAA industry is based around hype

The most sales of any AAA game occur in its first 2 weeks, and this is the reason. After those are over, cue the hype train for the next big game and the cycle continues.

There's probably more, but I don't want this post to get even more overblown than it already has. :V

It affects the other side of things, often


Once again, COD still going strong seems to directly contradict this, despite being called unbalanced.

That and a professional scene is astoundingly good -- it can provide face value to lots of people and introduce a form of 'gaining from playing', which, especially with CoD: Elite (which I don't think I agree with anyway) can pull in a lot more subscribers and customers. It's also great face for the industry in general, with eSports.


This all seems hypothetical. Besides, going pro isn't exactly something that is easy to do and compared to a "normal" pro athlete, not nearly as well-paid either. It's still a minority and the points you mentioned would only appeal to the core game, not someone new to the medium.
partydevil
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partydevil
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if COD gets critiqued for "never changing period", why isn't Bethesda getting similar flak, even a little bit?


bethesda is never changing? bethesda is always innovative.
and do you accuse bethesda of keeping content back from the public?
they might do but the also give you a editor whit the game (for free) so you can make things yourself and then share those things. so you can also not create and get a massive amoutn of costumer made content. (for free)
i think it's their good right to ask money for what they create.
btw if you don't want to pay for their DLC's, you can always make them yourself whit the free editor. =P it would even be legal to spread that mod then =P
Highfire
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Nomad

But it makes it unavoidable, especially since this happens for basically everything ever created.

That is if such a product succeeds. People limiting what they buy and making sure they get maximum gain for their money spent will look more intensively at games and decide off more important, deep factors.

Which will pretty much force innovation, quality and even good customer sales.

As for indie games, that's partially because they don't have a budget the size of a large developer or publisher, so trying something unconventional is not nearly as risky.

I'd say it's just as, if not more risky -- but they do something unconventional because if they attempt the same thing they could not have it at the same standard, purely due to the lack of manpower, funds and technology at their disposal.

Obviously SOMETHING seems to be working compared to *generic COD clone game*.

Well, I'd say it is working (in terms of business) but that's not the point I'm trying to make.

Minor changes can be MASSIVE, depending on just how tight your gameplay is -- the main thing I'm thinking of here is Starcraft 1 or 2, where each unit has its role and removing one of them could break many others.

Stupid, abused fanboys buying a sequel doesn't account for constant growth like this.

It's not the game that they keep buying, it's that their friends also buy it as well -- or rather, it's the "hype" from each game that makes them want to get it, because they don't look past it.

And Duke Nukem Forever conveys your point much better anyway, seeing that the drama storm it caused was much bigger when it was released.

A valid point, especially considering their marketing ideology of black listing reviewers who gave a bad preview for future reference.

Of course, examining DNF and Portal to find out why one works and the other doesn't is a fascinating point of game design.

Portal was unique by design -- not saying that constitutes much of an argument but working with portals the way you could was mind-boggling on many occasions, feeling. . . quite ingenious.

Pop culture evolves, so Duke tripping over himself after a decade was hardly a surprise.

How would DN fall flat at this point, I'd imagine? It wasn't really the style or the character -- it was the things that was the actual flesh of the game that failed to support that, making it feel like a hyped up and narcisist piece of trash.

Except not really. The sequels trimmed down the RPG elements and were more focused on Action, which seems to have been positively received in general

Definately, although one thing I must point out that's great about Mass Effect is that it doesn't seem so confusing or frustrating, where I found add-ons and such just generally difficult to adjust to on Mass Effect 1 although in ME2 it was. . . possibly too easy.

And even if COD came up with a mind-blowing story, I'm fairly certain people would complain about the gameplay anyways.

You wouldn't buy CoD for that though, it would give you a complete false impression if it attempted to.

Eh? TES is actually very conventional, since they're very reminiscent of old first person RPG like Eye of the Beholder and Wizardry, which in turn all draw their roots from Dungeons & Dragons, but explaining that in detail seems like too much of a thread derail.

Don't think it's too much of an issue, although it makes sense to say that they're less conventional presently -- although there isn't much of an RPG system going around. . . You've got Fable, TES and Mass Effect -- that's pretty much it.

The point? To shift the discussion away from the endless tirade about COD in a subtle way, mostly because that particular discussion is horribly overdone.

I think it's overdone because I end up doing it with several different people xD

Now as for the problems as I see them:

All 6 of your bold points raised I feel like I can agree with to some degree -- being as you made a significant effort (evidently), it makes sense to go through them as well. ^^

Not that you ever could effectively stop piracy to begin with.

This especially, being so centered around obtaining the money it seems is quite terrible, and it's quite annoying to see a lot of honest customers lose from that as a result.

At its core, DLC really isn't a bad idea, seeing as its just the modern concept of ye olde expansion packs.

Expansion packs were awesome mind -- dare I say I even preferred them.

Look at Age of Empires III's expansion packs -- The Warchiefs and the Asian Dynasties.
They both presented 3 new civilizations -- each, all unique and a campaign that (at least the Warchiefs did) linked with the primary story loosely.

As well as many other changes / upgrades / additions to the current game. Whilst a DLC kind of only adds a certain interchangable thing as opposed to a key new mechanic for some things (such as BF2's expansion that featured a Crossbow that you could shoot, and slide down the wire).

The actual *problem* arises when you continue to pay more and more, for less and less (which I'm guessing you were trying to express earlier, ala "overpriced mappacks&quot.

That's half the reason, but if they attempt to cough it out after release when it was made before release, unless of course it featured a bored design team who's work was done and thus could do a little extra for the Collector's Edition or something.

WHen a new expansion pack came out, you knew it'd cost around 30 bucks

Around £25 for me, so that's about right. Although now the vast majority of expansions -- due to age -- are incredibly cheap (SC1 + Brood War for around £8, Age of Empires III and its two expansions for only £18).

If there was a "template" of sorts, for different kinds of DLC, I think the situation would improve.

Being a relatively new system we need to wait for the paradigm to settle -- with that in mind lots of people don't mind getting the most overpriced DLC as they often feel it's required to complete the game.

Then come the likes of On-Disc DLC and Day 1 DLC which can have serious legal implications (like not owning what is on the disc despite having PAID for said disc, which I find to be a ridiculous argument).

If I remember right (which could very easily not be the case, here), you only pay for the license to use the property, and the disc itself is just giving the ability to do that (so playing music on your iPod when you bought it's album is pretty much the same thing, in terms of law).

The whole DLC thing is large enough to deserve its own thread, although I'm sure not many people here would actually argue for the current model we have right now. xP

Sadly a lot don't care -- and even if they did many I couldn't really rely on to stick with me in not buying it which would be effectively giving / showing support.

I'm sure you can agree that more often then not, &quotrofessional reviews" seem more like advertisements than actual honest critique.

Don't know, as I stopped reading them oh so long ago. ^^

The tone of the game-related media seems very condescending.

I believe that it was the Boston post or some sort that considered Anonymous "Cyber-bullies" once they threatened to bring hell to earth as soon as PIPA and the other one (whom's name I cannot remember) made their ugly heads visible. Disgusting, quite honestly.

If you really look at it, you'll realise there's no scale from 0-10 anymore, but instead from three distinct "ratings", those being 0-8,8.1-9 and 9.1-10. Because anything below 8 is considered crap these days, which just goes to show the scaling is garbage.

Ratings are poor anyway -- and writing is done by anyone on their team, not really anyone with experience of understanding of the genre / game they're playing (which can really harm reviews). The ratings are arbitrary and the writers unskilled at their work sometimes, because they likely have the skills in literature but not the knowledge of what they're talking about -- in which case, why bother?

Of course, there are some great people who know what they're talking about but for the most part, any form of reviews, previews and general discussion that protrudes from &quotrofessionals" like IGN, Eurogamer and the like have some form of bias or objective that does not cater to the reader.

Would you take a potential risk of fail on an "original" game project when you have invested 100 million into it? I think not. This leads to "lack of originality".

I agree. This is one where I figure you can really only target the playerbase at this point -- whilst most of the efforts made could be done from the developers' side, there is no real reason to unless the standards and requirements are imposed by the playerbase, which they do not.
In this case I'd say it's the requirement or judgement of the graphics / detail etc that can harm many peoples' views.

The most sales of any AAA game occur in its first 2 weeks, and this is the reason. After those are over, cue the hype train for the next big game and the cycle continues.

Sadly. Is BF3 good to me? Sure. Is it as good as made out to be? Certainly not. Do I still play it? No. Does that mean it's bad? No. I just don't decide to invest the time (especially considering I have Starcraft II honestly).

That wasn't really there for any particular reason. . . half of it is an agreement and half of it is just saying why I don't play it honestly. xD

Once again, COD still going strong seems to directly contradict this, despite being called unbalanced.

It almost seems like people are addicted -- my brother-in-law can often "rage" at the game and I just question why he still decides to play. The general fun from it I tend to see is laughing with friends and if so -- why not do it doing something else (especially if it's more productive)?

This all seems hypothetical.

In terms of CoD -- certainly so, although CoD4 ProMod is great from what I've seen, if based a fair bit on chance (the tactics you choose at random could directly counter theirs. . . you can't really scout or prepare effectively in some cases from what I know).

Besides, going pro isn't exactly something that is easy to do and compared to a "normal" pro athlete, not nearly as well-paid either.

I don't know how good the pay is -- although with sponsors from different companies (which also improves their face value) it wouldn't surprise me if they live well playing games for a living.

It's still a minority and the points you mentioned would only appeal to the core game, not someone new to the medium.

Not much of CoD players I'd say are all that new. Of course I lack statistics and many of the new sales clearly seem to point towards them being "new players" but I think for the most part it's just the same people buying them.

But I think knowing "Holy-- this game is played as an eSport?" constitutes a form of seriousness that the palyer needs to take as opposed to casting it aside.

and do you accuse bethesda of keeping content back from the public?

Given the quote you took, he didn't accuse Bethesda for keeping content from the public.

bethesda is never changing? bethesda is always innovative.

Not necessarily -- sure, there's still plenty of hours into the game you can spend and all, but if you played Morrowind, you could reap say 300 hours. If you played Skyrim after that and got 200 hours, you could easily have played TES:V first and got that extra 100 hours, where Morrowind was the "second time around" where you already tried new things, so you only got 200 hours.

They're quite similar, and whilst the most miniscule of changes can have the largest of impacts, a lot of the time -- especially to the casual gamer, you actually need sweeping changes.

they might do but the also give you a editor whit the game (for free) so you can make things yourself and then share those things. so you can also not create and get a massive amoutn of costumer made content. (for free)

This I can never understand CoD for not doing (aside from CoD4). WHY remove modding? Are you insane? I can't imagine what made them ascertain the almost-criminal idea of taking out such a brilliant trait. . . the longevity it provides ALONE is worth adding, the amount of variance that you can find from mods can entice many players who would previously be left unturned!

i think it's their good right to ask money for what they create.

But that is not the standard of previous developers / games and furthermore it's bad for customer goodwill / business practice (unless it's just profits you're talking about). . . furthermore, why isn't there an objectively established term for "release dates"? I mean, why bother having one if you could just sell off each piece for £5, making the full game 6 months later for £40? As it would've been as new?

btw if you don't want to pay for their DLC's, you can always make them yourself whit the free editor. =P it would even be legal to spread that mod then =P

You cannot gets mods for CoD, which would be my primary example here. Legal ones in any case (as far as I know).

- H
TheMostManlyMan
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TheMostManlyMan
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Chamberlain

ok you might be right about MW2 when i played it today almost everyone a sniper, but when i played last night it wasn't that bad so maybe i was playing at the wrong time of day or something but anyway it didn't used to be that way there didn't used to be all that many snipers compared what it was like when i played

partydevil
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partydevil
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Not necessarily -- sure, there's still plenty of hours into the game you can spend and all, but if you played Morrowind, you could reap say 300 hours. If you played Skyrim after that and got 200 hours, you could easily have played TES:V first and got that extra 100 hours, where Morrowind was the "second time around" where you already tried new things, so you only got 200 hours.

well i didn''t actualy mean the amount of gameplay when i said innovative.
i mean that they always try whit every game they make to add something new to the genre. for example is the innovation whit skyrim that you can use dual magic and sword. and shouting as a 3rd weapon. and the detailed 3d items you can turn around in the item menu. and their new idea for DLC content.

you can't say that CoD is even trying to do this
(unless it's just profits you're talking about).


about all companys are have the main goal to make profit. bethesda is no exeption. they could also just give the editor (or not even that) and don't make the extra content, to start working on a next project.
it happens alot like that whit other game developers.

and what i saw in the preview video of their new idea they have for DLC's. i would realy like to get their extra content.

why isn't there an objectively established term for "release dates"? I mean, why bother having one if you could just sell off each piece for ã5, making the full game 6 months later for ã40? As it would've been as new?


i don't understand.

You cannot gets mods for CoD, which would be my primary example here. Legal ones in any case (as far as I know).

i was talking about bethesda not the guys who make cod.
Highfire
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Highfire
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Nomad

i played it today almost everyone a sniper,

It doesn't matter what people are, it matters what the thing in question is capable of -- in this case snipers are far more proficient at killing guys (which is infinitely more important than living in MW2) than other weapons if used decently.

you can't say that CoD is even trying to do this

Certainly not. Skyrim is quite good but I can't say it is incredibly innovative -- and when most of the other things are the same (and furthermore feel the same) it's difficult to appreciate the smaller, new aspects.

about all companys are have the main goal to make profit. bethesda is no exeption.

So quite simply it's the gamers' responsibilities to make sure the gaming market is still innovative and new?

i don't understand.

MW2 took time to release so that it could make a map pack before the game was out, to sell it at an even later date in order to make more profit. Instead, release the game earlier and release the DLC as soon as it's ready.

i was talking about bethesda not the guys who make cod.

Hence why I mentioned why my primary example (that does not include Skyrim) is CoD.

- H
TheMostManlyMan
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TheMostManlyMan
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Chamberlain

It doesn't matter what people are, it matters what the thing in question is capable of -- in this case snipers are far more proficient at killing guys (which is infinitely more important than living in MW2) than other weapons if used decently.
yes it does matter what class they are because if they're snipers you don't find any of the really fun action that you would if most of them had say a sub machine gun or an assault rifle it's not nearly as fun searching for them with an assault rifle and have them quickscope
you as it is going around and killing and getting killed by other people using assault rifles

and seriously has anyone else played any of the first four delta force games on the PC not the one that they made for PS2
BritHennerz
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BritHennerz
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COD can't hold a candle up to the Time Splitters series.

partydevil
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partydevil
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Jester

Certainly not. Skyrim is quite good but I can't say it is incredibly innovative -- and when most of the other things are the same (and furthermore feel the same) it's difficult to appreciate the smaller, new aspects.


well it can't always be big changes like it was whit morrowind. we should try to appreciaee their try how small they might be.

btw if their new idea of dlc's becomes reality. then it might not be only small innovations anymore

So quite simply it's the gamers' responsibilities to make sure the gaming market is still innovative and new?


i only said that you can't blame them for making profits.

but in some way, yes the gamers shouldn't blindly buy the same game whit a slightly different name every year. in some way the consumer is responsible for how the market acts. if all the people buy the same game every year, then that is the most cheapest and easyest way to get alot of profits. howevere the companys that use that system are never innovative.

MW2 took time to release so that it could make a map pack before the game was out, to sell it at an even later date in order to make more profit. Instead, release the game earlier and release the DLC as soon as it's ready.


the latest is the usual way for most companys i know of.
as for the 1st are you sure that was the reason?
because it might just be hat they wanted to release the game later so that it falls in or near a holiday season. (also to get more profit) because that reason seems kinda unlogic to me, unless it has something to do whit the amount of teams free to work on the project untill something els would start. but we can't look that deep into the companys. and they would never go public whit such details.

Hence why I mentioned why my primary example (that does not include Skyrim) is CoD.


i c now.

but still my line was about bethesda and was ment to be part of the sentence i said befor it.
about CoD. (i'm not into it but what i heared is that most DLC's for the game are map packs.) i don't believe map packs should be payed for they should be in a patch or update. but thats just my opinion.
btw this is probably the reason why they don't add a editor anymore.
if they did they the costumer maps would be much beter then their own and no1 would pay for their maps.

all whit all i believe making profits is good. but being greedy like the makers of cod is not.


ow and i guess this conversation tells well why bethesda doesn't get the same critics as cod gets. it's more the opposide of eatchother.
Highfire
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Highfire
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Nomad

yes it does matter what class they are because if they're snipers you don't find any of the really fun action that you would if most of them had say a sub machine gun or an assault rifle it's not nearly as fun searching for them with an assault rifle and have them quickscope

You misunderstood -- it doesn't matter what most people are or how "overpowered" the sniper seems when you're playing against your average (bad) player. The sniper and its quickscoping capabilities (not the player's) put it above most other weapons. Putting aside the "fun factor" for someone like me (who enjoys winning more), I would use what is most powerful.

i only said that you can't blame them for making profits.

Yes, and I'm not really suggesting that you meant what I said -- it was more or less a little rhetoric from me. The point of it was that the implications of having the designers by justified in only making a profit means that they can still resell and resell Call of Duty with no innovations or development, because there will be people who continue to buy it and provide sufficient income.

Thus it would be the responsibility of the consumer to be selective as to which game he / she decides to get, but the problem is that you need everyone to pull weight. Gamers in general are spineless cowards who will throw the money at the entertainment in hopes of getting it, without considering the impact on the gaming industry or influence on other developers.

Therefore, we have the FPS market being the head with SCII taking a backseat in Europe (despite how beautiful it is as an eSport) and other genres falling flat or not reaching their potential (Hello RPGs).

in some way the consumer is responsible for how the market acts.

The issue arises from my previously mentioned points.

I would value a developer who always provides high-quality entertainment without worrying so much about the sales. Sure -- worry about them and all but don't let the 0s be the motivational factor, let the quality of the game and the loyalty of the customers be, as they start to trust in your skills and backing you up even if things fall a little flat because you make games for yourself (in entertainment) and them.

as for the 1st are you sure that was the reason?

It would take the assets of nearly the entire company (art, map design, etc) -- it hindered development significantly somewhere, no doubt.

i don't believe map packs should be payed for they should be in a patch or update.

That's what used to happen but I only think you deserve to get for free what they promise or what is there at release.

btw this is probably the reason why they don't add a editor anymore.

Which is just plain insulting, especially to the PC market. Mods and etc should be allowed, always -- legally. It provides so much longevity to the game and can promise more sales in the long run, without casting out some DLCs that can be made (such as expanding the story). Removing the editor was both to save costs for the PC (not their primary market) and to make it so that DLCs still had a strong selling point.

if they did they the costumer maps would be much beter then their own and no1 would pay for their maps.

I would love for them to do what Blizzard does with Starcraft II -- instead of having them be frowned upon and strange, have the great maps that are even used in tournaments (not so much in CoD but still) used in the usual map pool (with permission, although anything made with the editor could have the TOS claim that it's still property of the company).
That would allow 'balanced' maps to be involved with everyone, granting more community awareness (this map used in the ESL where X beat Y in a Best of 3 in a 1v1, as a really poor, hypothetical example) and just letting some people get the most out of the game.

It also significantly improves customer goodwill. Where instead some people will steer clear from Activision, Treyarch or Infinity Ward because of their distrust / hatred / disdain for them.

all whit all i believe making profits is good.

Very much so.

but being greedy like the makers of cod is not.

Definately the case. I would love a company who values the strength of their game and its fanbase rather than the amount of US Dollars they can bring in.

- H
TheMostManlyMan
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TheMostManlyMan
5,872 posts
Chamberlain

i would like to apoligize to modern warfare for all the garbage i've been giving it, it is quit good i was playing it because black ops was too scratched up to work and i didn't feel like playing MW2 and MW3 pretty much sucks, i was going to play world at war because it seemed pretty awesome as far as maps go when i did play it awhile ago but it also didn't work

Mr_Sand
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Mr_Sand
672 posts
Peasant

Back when Warcraft was free to play.
Back when there wasn't a lego game for everything
Back when They used to have this awesome game called Gex it is about a Gecko, I loved that game. I wish more would have been made.

partydevil
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partydevil
5,127 posts
Jester

i would like to apoligize to modern warfare for all the garbage i've been giving it, it is quit good i was playing it because black ops was too scratched up to work and i didn't feel like playing MW2 and MW3 pretty much sucks, i was going to play world at war because it seemed pretty awesome as far as maps go when i did play it awhile ago but it also didn't work


so basicly you only play CoD?
why? because of the hype? there are alot much beter games then CoD.
Mr_Sand
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Mr_Sand
672 posts
Peasant

so basicly you only play CoD?
why? because of the hype? there are alot much beter games then CoD.

I agree. COD is alright but its like a Fad and goes in and out of style. I liked how back in the old days everyone played different games
TheMostManlyMan
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TheMostManlyMan
5,872 posts
Chamberlain

i also play battlefield and skyrim and i'll go back to skyrim when i get over how repeditive it gets along with halo reach and other games on occasions

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