personally for me it was back before MW3 and BF3 and skyrim even though those are all great games i miss back when it was mainly just black ops and MW2. now when i go back to black ops and see how few people are playing it compared to what it used to be like it's just sad because now everyone's playing MW3 which is one of COD's off games, now maybe for me it's that way because that's how everything was when i got Xbox live but in my opinion MW2 has some of the best MP in any game and black ops was still really good and i miss back when everyone seemed to be playing MW2 or black ops. share your feelings(not like "i'm hungry" kind of feelings) and your opinion of the good old days for video games
I can think of a few things off the top of my head that aren't exactly like anything out there that I know of.
Please, elaborate. I really don't think you can provide something that is completely original, nearly everything -- if not everything has been done.
Although of course there will be mechanics/things in the game that aren't insanely unique.
Depends how significant they are. You can only be quantitative with being new with gameplay elements -- Prince of Persia had a balance of combat and puzzle, maybe you have a different composition. You can't really come up with a completely new element though.
They haven't progressed.
Improve the balance Keep what people liked -- including maps if possible Get new better maps / items / weapons / other traits of the game Make it more fun somehow Make it take more skill if required
That is what I'd like to see from games -- or rather, sequels, but so few deliver.
The best you can probably do nowadays is incorporating two elements together fluently that previously didn't do that before -- or uber-refining a current game concept to the point where it's unparalelled in how well it's done and making sure it goes down as an influential eSport.
The only reasons these could hold up was because Shotgun would be 1-shot 1-kill like the sniper, but you didn't need to quickscope to do so reliably. The ACR and Scar-H always cause the recipient of the shot to have his screen shake radically, making aiming impossible (especially with a sniper).
in CoD MW2 and black ops you had a choice of quickscoping in MW3 there isn't enough room really to do anything with a sniper but quickscope and i have played the original modern warfare MP and i didn't like it that much
"There's lots of differences" stands for nothing, because in MW2 Snipers were the overruling weapon, the only ones that could match up were: 1) Shotguns; 2) The ACR and, 3) The Scar-H
M16 and Famas, one burst kill with stopping power. And don't forget about the M16/Famas in your pocket, the Raffica.
in CoD MW2 and black ops you had a choice of quickscoping in MW3 there isn't enough room really to do anything with a sniper but quickscope
There are several spots on each map for sniping, some better than others, and mostly useful in objective based game modes like domination, demolition, sabotage, and search and destroy. Playing things like TDM, FFA, and KC and trying to snipe normally won't work too well. With MW3 I think they wanted to force more CQC. At least that's what I gather from the poor map designs.
"There's lots of differences" stands for nothing, because in MW2 Snipers were the overruling weapon, the only ones that could match up were: 1) Shotguns; 2) The ACR and, 3) The Scar-H
don't forget that the UMP45, P90, M4A1, M240, TAR21, vector, FN FAL and the PP2000, but yeah apart from all of those guns and maybe a few more there's nothing to mach up against a sniper
oops grammar fail, oh and i forgot to mention pretty much all of the handguns except maybe the desert eagle(in my opinion anyway) the javalin, AT4 and the AK47 from what i've seen of my brother with it (i never did unlock it before the disc broke) and i'm still probably missing a few guns, but yes if you forget 75% of the guns then there is nothing to mach up against a sniper
in CoD MW2 and black ops you had a choice of quickscoping in MW3 there isn't enough room really to do anything with a sniper but quickscope
Quickscoping is so easy anyway -- with 95% accuracy and killing someone in half a second with a single shot where could you go wrong? That was after a single day.
i have played the original modern warfare MP and i didn't like it that much
It's far better and more balanced than MW2's and Black Ops', however I'm not going to vouch for that being that great -- I'll repeat ProMod.
M16 and Famas, one burst kill with stopping power. And don't forget about the M16/Famas in your pocket, the Raffica.
You can kill with a quickscope faster than you can kill with a single burst.
With MW3 I think they wanted to force more CQC. At least that's what I gather from the poor map designs.
Now all you have is what's called 'Awkward shooting locations', leering between a long distance through a parochial angle. . . not bad, but still quite dull and counterintuitive.
don't forget that the UMP45, P90, M4A1, M240, TAR21, vector, FN FAL and the PP2000, but yeah apart from all of those guns and maybe a few more there's nothing to mach up against a sniper
You're kidding, right? They do not kill effectively in 0.5 seconds, I'm not even joking -- 0.5 seconds. UMP45 is a widely regarded "overpowered weapon" and I've overcome that many times.
and i'm still probably missing a few guns, but yes if you forget 75% of the guns then there is nothing to mach up against a sniper
So, even if we're going to take your exaggerated and poorly sarcastic comment seriously, that's still 25% of assets that are essentially useless, being as it's not "rock paper scissors" it's "X(the weapons you mentioned. . . apparently) > Y(Snipers) and Z(other weapons that are not as effective as X) and P(X weapons that are literally objectively not as good as what is now clarified as X weapons)".
Some stand above the rest, snipers are imbalanced. Bottom line.
Quickscoping is so easy anyway -- with 95% accuracy and killing someone in half a second with a single shot where could you go wrong?
It's not as easy as it sounds. Maybe on PC since you can be far more accurate with the mouse, but on consoles it's more difficult.
You can kill with a quickscope faster than you can kill with a single burst.
Not really, you still have to bring your scope up and get on target, which is slightly more difficult with a zoomed scope, but with burst weapons with iron sights or an attached sight it's way easier and more likely to kill. Also, in my time playing the CoDs I've rarely found good snipers. It's like finding people using the mini-uzi in MW3, they're out there, but you won't find a lot of them.
It's not as easy as it sounds. Maybe on PC since you can be far more accurate with the mouse, but on consoles it's more difficult.
Because we shall refer to the platform(s) with inferior control first?
Not really, you still have to bring your scope up and get on target, which is slightly more difficult with a zoomed scope, but with burst weapons with iron sights or an attached sight it's way easier and more likely to kill.
I had 95% accuracy and the aiming is not difficult to do, since that was the first day I started doing quickscoping. Then consider that it's one shot one kill -- that's not skill, that's just killing in half a second.
Also, in my time playing the CoDs I've rarely found good snipers.
If we're going to judge balance -- which we are -- then assume the person is actually decent, which in this case it doesn't even take that to excel at the game.
The sniper kills faster, you don't need to bring your scope before you aim in -- you can do it simultaneously as I did, it really isn't that difficult. In half a second you can have your scope zoomed and the bullet fired, with Hit Scan in place you can rest easy that the target will be dead if hit in the chest / neck / head, unless they have Painkiller.
Aiming down sights with another weapon -- even with Sleight of Hand Pro won't be as beneficial because it takes as much time getting the three rounds out of the gun as it does to quickscope -- unless you want to put point-blank range (and thus an assured 100% hit rate) on that weapon to make yourself assured you'll win, in which case why bother aiming in with a sniper?
Because we shall refer to the platform(s) with inferior control first?
Since I primarily play on consoles, when I talk about games it's usually for consoles.
I had 95% accuracy and the aiming is not difficult to do, since that was the first day I started doing quickscoping. Then consider that it's one shot one kill -- that's not skill, that's just killing in half a second.
I know it's not skill, I personally think that if you shoot someone in the torso outside of hardcore mode then they shouldn't die, instead they should get severely hurt, like in Battlefield. But CoD is an arcade shooter, they won't change something like snipers for a few people complaining. They gave people a mini-nuke in their pockets when you die six times in MW3, if they nerf snipers I'd be surprised.
I believe one that is familiar in terms of movement (although lacking such consistency) and having a similiar style in weaponry is Tribes: Ascend. Although it lacks such close quarter combat, pickups and etc, it incorporates a free style, fast-paced and precision-requiring playstyle that melds well with the earlier days whilst having traits of more modern games that quite frankly, are the good ones.
after watching some gameplay videos of Tribes: Ascend i gotta say that it makes a nice try. but not very well worked out. i miss the tactical fighting in close quarters. and the flying around makes you a realy easy target for people on the ground. an it seems to be the only way to pickup some speed =/ and it lacks on alot different things aswell.
i would compare the game most whit 1 gametype in ut2k4 and 1 gametype in ut3. wich is Onslaught and Warfare. those game types have big open spaces aswell. speaking of ut3 btw. i later saw you did mention unreal tournament later in your post. but the video you added was from ut3. ut3 is a big flop. epic games tryed to bring the ut99 community and the ut2k4 community together whit this game. but only a few people like the new gameplay. and most people went back to ut2k4 and ut99. what you showed was kinda slow for what the serie is realy about. so here is a video of ut2k4 gameplay. coming from the time i call my glory years of gaming. (it's 1on1 div1 tournament. frantic was a friend of mine at the time. =) )
But CoD is an arcade shooter, they won't change something like snipers for a few people complaining.
Change it for common sense, where people who can see this realize and use just the best weapon(s).
They gave people a mini-nuke in their pockets when you die six times in MW3, if they nerf snipers I'd be surprised.
I don't expect them to nerf it, but it's MW2 I'm focusing on primarily. . . I believe the developers of CoD now are stupid anyways (or you can put it as greedy. . .)
and the flying around makes you a realy easy target for people on the ground.
Not really, the weapons are not hitscan . . . well, few weapons are.
an it seems to be the only way to pickup some speed =/
Your projectiles pick up speed if you're at high speeds, if that's what you mean.
and it lacks on alot different things aswell.
It has familiar movement and the style in weaponry is quite similar as well.
Not really, the weapons are not hitscan . . . well, few weapons are.
the few weapons are enoufg to kill most of them i guess. i dunno about the rarety of the weapons or that you start whit all/some weapons unlocked. i was mainly looking at what tactics could be used to win in those kinda battle's. camping on the ground shooting people flying over seemed like a exploit.
Your projectiles pick up speed if you're at high speeds, if that's what you mean.
no i mean that flying is the only way to pickup some speed. because walking on such a big area seems kinda slow.
It has familiar movement and the style in weaponry is quite similar as well.
weaponry indeed. maybe a bit less over the top in looks but the use of them seem about the same. the flying movement is something new realy. i havn't seen it much befor, unless you were in some vehicle. whit the walking movement i kinda miss the simple jump, dubble jumo, dodge and maybe wall-dodge, dodge-jump, or variable like jump wall-dodge jump. sure it go's fast but mainly cause the are flying from 1 point to a other. (atleast thats what i saw the guy doing in the video)
overal if the game is free or cheap i'll sure give it a try sometime. i might just be another glorious time. who knows...
the few weapons are enoufg to kill most of them i guess.
From what I call they stand out quite a bit and are hitscan for a good reason, though.
i was mainly looking at what tactics could be used to win in those kinda battle's. camping on the ground shooting people flying over seemed like a exploit.
It doesn't sound feasible, though. . . it's rarely seen too from the gameplay I've witnessed.
no i mean that flying is the only way to pickup some speed. because walking on such a big area seems kinda slow.
Yeah but it isn't hard to maintain momentum.
Also yeah, hopefully it is a kind of game you're looking for.
A wiki search would show you that it is something pretty basic, where your shot in say, Call of Duty, is done by hitscan. Once you shoot, a line is drawn from its origin (the weapon), straight forward (down your sight, usually) and touches the first object in that line (instantly). You have penetration capabilities in CoD but the basic idea still stands. Hipfire increases the angle of which a hitscan projectile can come out of, obviously, and it shows why some of the bullets or sparks coming from the gun are not accurate when using hipfire. Particularly, snipers.