ForumsGamesthe glory days of video games

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TheMostManlyMan
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TheMostManlyMan
5,872 posts
Chamberlain

personally for me it was back before MW3 and BF3 and skyrim even though those are all great games i miss back when it was mainly just black ops and MW2. now when i go back to black ops and see how few people are playing it compared to what it used to be like it's just sad because now everyone's playing MW3 which is one of COD's off games, now maybe for me it's that way because that's how everything was when i got Xbox live but in my opinion MW2 has some of the best MP in any game and black ops was still really good and i miss back when everyone seemed to be playing MW2 or black ops. share your feelings(not like "i'm hungry" kind of feelings) and your opinion of the good old days for video games

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TheMostManlyMan
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TheMostManlyMan
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Chamberlain

so if a gun has a hitscan then if i point the gun at something through my sites then it will instantly hit exactly where it's aiming and if it doesn't have hitscan then it won't hit right where you aim or it won't go there instantly, is that right?

Highfire
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Highfire
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Nomad

so if a gun has a hitscan then if i point the gun at something through my sites then it will instantly hit exactly where it's aiming

The aiming down your sights, technically speaking, would be tightening the angle to something very small in which the Hitscan can travel, if the model, placement and animations are right it should do exactly as you said. That is the form that Call of Duty uses to determine what hits what.

But if it ISN'T Hitscan that doesn't necessarily mean something different, as there is probably more than two methods of projectiles, especially considering this can extend to more than just FPSs.

The best example I can think of that isn't Hitscan is the renowned Battlefield 3. Projectiles have the ability to fall as they travel, and take time to travel / fall. There can be times where things go perfectly straight but take time or they fall and travel instantly -- I've yet the ability to provide an example.

- H
partydevil
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partydevil
5,127 posts
Jester
TheMostManlyMan
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TheMostManlyMan
5,872 posts
Chamberlain

ok i get it now and yeah i got battlefield 3 i know what your talking about

TheMostManlyMan
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TheMostManlyMan
5,872 posts
Chamberlain

ok today i'm going to play call of duty 4 modern warfare and i will see if there is anybody modding if so you can stop hating on MW2 and play MW

Highfire
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Highfire
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Nomad

What? I've already played MW recently, on a PunkBuster server and it is perfectly fine. The issue is the balance of all games and how people stupidly buy the same thing. It's monotonous and a waste of money that quite frankly harms the industry.

I wasn't even seeing much modding in MW2 or Black Ops. The point is they are designed poorly.

- H

TheMostManlyMan
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TheMostManlyMan
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Chamberlain

oh well i'm still going to play MW today and i think that black ops and MW2 were not poorly designed

Highfire
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Highfire
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Nomad

and i think that black ops and MW2 were not poorly designed

Yes but you fail to explain why. I've given my reasons on many occasions, primarily on the "CoD? Put it Here!" thread.

- H
KentyBK
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KentyBK
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Nomad

The issue is the balance of all games and how people stupidly buy the same thing.


And people buying something is somehow the games fault then? Stagnation leads to decline and if COD is really so samey like the internet seems to have agreed that it is, it'll fall from its throne eventually.

In the mean time, it's simply the refusal to accept that they're doing good business.

It's monotonous and a waste of money that quite frankly harms the industry.


No. That's just beyond silly.

Yes but you fail to explain why. I've given my reasons on many occasions, primarily on the "CoD? Put it Here!" thread.


Nobody is going to read through a 213 page thread if you aren't willing to present your arguments in a proper fashion.

Besides, him having fun with the game is an obvious explanation of his opinion that the game has good design.


Now, to be a little more on-topic:

The "glory days of video games"? I refer you to the comic I posted back on page 2. But of course, that's a little different from periods in which video games had an obvious impact on the mainstream and pop culture. And no, I'm not talking about eSports.
AfterBurner0
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AfterBurner0
896 posts
Nomad

I agree with everything AlderonArmor said back on page 3. The glory days truly were in the 90's. Gamecube was also one of the greatest consoles with some of the greatest games (The PS2 was a memorable console as well). But when the Wii came out and was a fail, Xbox and PS3 started to take over. And then came all this FPS crap.

Classic games really were the glory days of video games. I browsed through the 6 pages and I just kept seeing all this "MW2" "BF 1942" "Black Ops" "MW2" "Halo" "MW2" "Black Ops" "MW2" "MW2" and I facepalmed. Those are ridiculous games that actually brought the demise of gaming. Anyway, not only was SNES and N64 awesome, but PS1 really had it going well with games like Test Drive 5 and 6, Twisted Metal, and Spyro. As for PC and Sega, I was never really into those in the old days; So I can't say much for them.

Well there was my opinion on the true glory days of gaming. But I would like to close with this smosh video. And the video has a bit of swearing, so don't watch it if you're a baby.

Highfire
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Highfire
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Nomad

And people buying something is somehow the games fault then?

No, but what it tells the developers (or at least the publishers) is that what they're doing is working.

Which lets them continually do the same as people imitate the product (such as Homefront), creating a monotonous and poor medium.

In the mean time, it's simply the refusal to accept that they're doing good business.

With a negative impact of the game industry in general and I think we can both agree that it doesn't set up a good face for gaming in general.

Good business? Fine, but have some care as well.

No. That's just beyond silly.

Look at Homefront. I even provided that example I believe. Or where DLCs started overriding expansions and how charges were pressed -- how content was held back even though it was created before release so that it could be sold as a DLC.

Nobody is going to read through a 213 page thread if you aren't willing to present your arguments in a proper fashion.

Which is understandable -- but no one seems to have peaked the slightest interest in the subject and thus there's little need to elaborate what came before has fallen on deaf ears.

Besides, him having fun with the game is an obvious explanation of his opinion that the game has good design.

Then what isn't of great design? It doesn't need to be a game -- virtually ANYTHING can be entertaining, it's just that games (oh hey, I remember saying this previously on the CoD thread) are of higher quality and should have standards beyond what is currently presented as the head of the market. Call of Duty does not pertain to the title of "Triple A".

Oh, and I've even explained how imbalance could be seen -- the snipers. The snipers. The snipers.

Those are ridiculous games that actually brought the demise of gaming.

BF 1942 was a strong innovation, that has still grown into what I'd perceive a tolerable game at least -- Battlefield 3.

Glorious? Not really, there are far other points or games that should take that recognition, but still it doesn't surprise me that the first Battlefield Title was so well received.

But I would like to close with this smosh video.

Judging from the name of the video I'd rather not even go there, honestly. Whilst I don't value the FPS genre as much as I do others, it's difficult to even bother with someone who has indicated (poorly) that it'll end up with just being berated.

Maybe he has reasons, I know I do for not leaning towards the FPS genre, but a poor presentation at the start that I'd not waste 4 minutes on. . . especially seeing as it doesn't really seem to benefit me.

- H
TheMostManlyMan
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TheMostManlyMan
5,872 posts
Chamberlain

well i played a little bit of MW and i would say that there was more "run and gunning" and sniper domination than in MW2 or black ops

Now, to be a little more on-topic:


well we could do that but the game i used to be obsessed with was star wars battlefront1/2 i used to love that game, until i played Nazi zombies
however i still like the first 4 delta force games for the PC i always liked how you could go wherever instead of following a set course
Highfire
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Highfire
3,025 posts
Nomad

well i played a little bit of MW and i would say that there was more "run and gunning" and sniper domination than in MW2 or black ops

Where you had Juggernaught, effectively nullifying the prowess of Stopping Power or letting you survive sniper shots that didn't have that perk -- all the more when they couldn't quickscope nearly as effectively and thus had little close-range effectiveness?

Don't follow empiricism, and use the idea that people are actually decent at the game, please.

- H
KentyBK
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KentyBK
566 posts
Nomad

No, but what it tells the developers (or at least the publishers) is that what they're doing is working.

Which lets them continually do the same as people imitate the product (such as Homefront), creating a monotonous and poor medium.


But this isn't anything new at all! There's been several phases where a single genre was more dominant than others. There's been a boom of:

- Platformers (caused by the success of the original Super Mario Brothers and later the first Sonic game, which started a whole craze of "cool" hipster mascots all on its own); also something of note were Action games that were largely inspired by the first Zelda

- Point and Click Adventure games on the PC (during the 90s, mostly through games made by Lucas Arts and Sierra)

- Fighting Games (due to the popularity of both Mortal Kombat and Street Fighter 2)

- J-RPGs (a little harder to pin-point, but you'll notice there were many more J-RPGs during the SNES and Playstation generations as opposed to today)

- and of course, the modern boom of FPS games

Point being, certain genres being popular (and even imitating popular games) is perfectly normal. If anything, one could make the argument that this is a good thing, because people that like this sort of game have more to choose from.

With a negative impact of the game industry in general and I think we can both agree that it doesn't set up a good face for gaming in general.

Good business? Fine, but have some care as well.


Good business in the sense that getting more customers is the primary goal. And since they still seem to outsell each other each year (for now anyway), we can conclude that yes, it is good business.

Look at Homefront. I even provided that example I believe.


Please, stop being so hung up about Homefront like it was the only bad game that exists. One single bad game is going to do nothing in the grand scheme of things.

Or where DLCs started overriding expansions and how charges were pressed -- how content was held back even though it was created before release so that it could be sold as a DLC.


Now we're moving away from COD and moving to the topic of DLC, which is a different can of worms altogether. COD wasn't even the one that started it. It was Bethesda and their infamous horse armor, which everyone falls over backwards to praise for Skyrim, despite the fact that the Elder Scrolls series is largely unchanged at its core too. A double standard.

Don't get me wrong, Skyrim is a fun game. But if COD gets critiqued for "never changing period", why isn't Bethesda getting similar flak, even a little bit?

COD is only a miniscule problem compared to the ACTUAL problems, of which the way DLC is currently handled is one of them (and even THAT is not the biggest).

Which is understandable -- but no one seems to have peaked the slightest interest in the subject and thus there's little need to elaborate what came before has fallen on deaf ears.


And how could they if you don't present any arguments, atleast in short form? Even someone that is interested in discussion won't filter a massive thread for your posts.

Then what isn't of great design?


Something that doesn't appeal to anyone. Similarly, great design can be measured as something that appeals to a variety of people.

It doesn't need to be a game -- virtually ANYTHING can be entertaining, it's just that games (oh hey, I remember saying this previously on the CoD thread) are of higher quality and should have standards beyond what is currently presented as the head of the market. Call of Duty does not pertain to the title of "Triple A".


Keep in mind that the only thing that gets reported in news outlets outside the industry (if at all) is the fact they keep selling ridiculous amounts, even more than movies like Avatar, which seems to present a rather good picture actually.

As for AAA, that depends on your definition. THe term is used more to signify a game made by large publishers, with large dev teams and big popularity (all of which apply to COD), instead of the actual "quality" of the game.

Oh, and I've even explained how imbalance could be seen -- the snipers. The snipers. The snipers.


An even smaller problem, seeing as balancing seems much more relevant to the competitive side of a community, which will almost always be in the minority.


The industry has problems. But COD is the result, rather than the cause.
Highfire
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Highfire
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Nomad

Point being, certain genres being popular (and even imitating popular games) is perfectly normal.

But that doesn't make it good.

I'd say there's more good things now being as Indie Developers don't strive to be as closely related to the dominating genre or game as much as the stronger developers and publishers but still, being as gaming is growing beyond what was then I'd imagine frowned upon, it needs to stabilize.

one could make the argument that this is a good thing, because people that like this sort of game have more to choose from.

Not when it's monotonous. Which it has shown to be -- there's little difference between each CoD, many sustaining the same flaws and it just makes you look at it with curiosity.

we can conclude that yes, it is good business.

Thanks for concluding what I already did and ignoring the part that stood as an argument, in any case?

Please, stop being so hung up about Homefront like it was the only bad game that exists.

It's one that had received most general recognition. I'll use what works.

One single bad game is going to do nothing in the grand scheme of things.

Derived from the bad game MW2, it shows a lot.
The campaign of Duke Nukem Forever seemed to follow that pathetically linear style that posed no exploration, reward or genuine difficulty for the most part. The Duke Nukem franchise was renowned to for being literally ***-kicking and yet it fell flat on it's face.

despite the fact that the Elder Scrolls series is largely unchanged at its core too.

That is close to saying the same about Mass Effect. It's not the gameplay that people play the games for (ironically) -- it's exploration and story.

COD wasn't even the one that started it.

When was the knowledge of TES most apparent to most people? When you see "I don't care about this game because I'm waiting for Skyrim!" all over YouTube, I'd imagine. As for Call of Duty -- it's most of what adolescents commonly talk about, it's half of what you hear when they're playing it and to be quite frank you can see it advertised anyway. (Of course the first two points was a collective statement that isn't true)

But if COD gets critiqued for "never changing period", why isn't Bethesda getting similar flak, even a little bit?

If you want me to hand them some flak, sure. But being as they're less conventional in their general style of games, it's possible impact is not as significant, especially considering that the most renowned RPG after (or before) that is Mass Effect.

COD is only a miniscule problem compared to the ACTUAL problems, of which the way DLC is currently handled is one of them (and even THAT is not the biggest).

I've two questions to ask about this:
1) What are the problems?
2) What's the purpose in saying that?

And how could they if you don't present any arguments, atleast in short form?

I did on some things. Why bother creating a bundle of points against something when some will be sufficient and more simplistic to merely get through?

THe term is used more to signify a game made by large publishers, with large dev teams and big popularity (all of which apply to COD), instead of the actual "quality" of the game.

That was the idea I had when I made that post -- I didn't mean to target it's quality, but rather say it doesn't deserve such recognition as a game made of big publishers and great developers, with a huge customer market.

An even smaller problem, seeing as balancing seems much more relevant to the competitive side of a community, which will almost always be in the minority.

It affects the other side of things, often. Do I expect it to be like Starcraft II? Hell no. I'd rather just some care to be taken on the lower-level skill where there isn't, quite clearly, a single aspect that one could use (and master easily) that overrules many others.

That and a professional scene is astoundingly good -- it can provide face value to lots of people and introduce a form of 'gaining from playing', which, especially with CoD: Elite (which I don't think I agree with anyway) can pull in a lot more subscribers and customers. It's also great face for the industry in general, with eSports.

The industry has problems. But COD is the result, rather than the cause.

Result of what? The lack of development and innovation isn't something that their developers are victim of, unless it's their publishers that will not take the chance (that wouldn't surprise me), and that would on be the result of themselves -- their initial success with Modern Warfare.

- H
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