RPG – Character Generation
The RPG I am currently working on is definitely rolling well, but recently I got caught up on character development. I pondered to myself, how am I going to draw, animate, and coordinate a whole slew of different characters?
I decided the easiest way to do this is to allow the computer to decide different outfits, based on a selection of different wardrobe items. There are 15 different shirts, 17 different pants, 15 different hair/hat types, and 7 different racial tones. While the main character is fully customizable, the rest of the other characters will be chosen automatically from the outfit selector.
Hopefully this will allow the RPG experience to not be held up by enemies that all look the same and function like duplicated robots!