ForumsGamesCTC2PP: Custom Castle Contest

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Ernie15
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Ernie15
13,351 posts
Bard

This is the official Crush the Castle 2 Players Pack contest. You've come to the right place.

You're probably wondering how this contest works. Basically, we (the three judges) give you a theme at the beginning of each round, and you, the contestant, build a castle that follows the theme in some way. Then, so we can count your castle as an entry, take the link to that castle and post it in this thread. If it isn't posted in this thread by the deadline (and the deadline will always be a specific date and time), we will not be able to count it as an entry for that round.

If you've never built a castle before, or you want to brush up on your building skills, check out this guide made by @Arm_Candy.

This is a weekly contest, so each round will last 5 days, with 2 days being designated for judging. Every week, the theme will change and a new round will begin. Pretty easy to grasp.

Oh, and the winner of each round receives a merit, a spot in the CTC2PP Hall of Fame, and a rare quest that can only be earned through winning (or judging) a level building contest:

http://quests.armorgames.com/website/5/media/icon/d06fa73d7b7eaa626941288fc59ce86a.png?v=1398292205
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RULES
Yes, there are rules. What did you expect?

Basic rules for this contest, written originally by @PrivatePapi for his old CTC contest:
1. Do not spam under any circumstance.
2. Only enter 1 castle for each category.
3. Do not ask either of us which category will be next.
4. Do not copy somebody else's castle if you do not have permission from him/her.
5. When entering for the contest, always submit your castle according to the current category.
6. Have fun!

And this section, written by @FishPreferred:
a) All entries must be playable and have at least 1 person in them. It seems obvious, but who knows?
b) Entries that are so overladen with stuff that they cause considerable lag will not be eligible. Considerable lag is herein defined as "a big freakin' pile of lag that renders an entry virtually unplayable without severely overheating my 3 year old computer".
c) Entries should be stable enough to last a full minute without collapsing, and should require at least one shot in order to be won. This applies to every part of the contest that doesn't explicitly state otherwise in its instructions.
d) Any entry which the judges deem to be inappropriate (in a lewd, indecent, or libellious sense) will be disqualified, and most likely deleted by the admin.

And lastly, a few additional notes added by yours truly:
- The only castles you are allowed to post in this thread are contest entries. If you link to more than one castle, only the most recent one will be treated as an official entry, unless otherwise specified.
- All entries must be built specifically for the contest and for the current theme. You can't submit castles that you entered in previous rounds, or anything that was built before the beginning of the current round.

Looks like a lot of rules, but it's all intuitive. You'll have no trouble following these guidelines.
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Optional: CODE
Some architects like to take things a step further and modify castle codes to do things that otherwise wouldn't be possible in the regular editor mode. This method will not give you a significant advantage over other contestants, but it may be of interest if you want to play around with the editor a bit. Code modification is not a requirement for this competition.

How to modify castle codes by @SSTG.

If you don't modify castle codes or have any plans to in the future, you can skip over this next part.

IMPORTANT NOTE FOR CODERS: If you decide to use code-modified elements in an entry, take caution, for, although code-editing can be useful for certain details, excessive use of code-modified elements in an entry could lead to a deduction of points from the entry.
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That's the contest in a nutshell. Just remember to check back every week for the results of each round, as well as the theme for the next round. I will post the theme for the first round after this post ends, so as not to confuse first-time submitters in the future.

And if you have any ideas for future themes, contact @CourtJester or myself or post your theme idea in the thread.

That certainly was a lot of words. Over 700 of them. It may seem like a lot to take in, but this contest is all about having fun, despite all these large blocks of text.

So get hyped, get building, and have fun with it!

Did I mention there's a merit prize to the winner of each round?

  • 1,474 Replies
Arm_Candy
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Arm_Candy
716 posts
Bard

Hundreds of years ago, the Sandman built a castle from magic sand and rented it out to weary beachside traders and soldiers who needed a place to stay. Even the most magical of sand, however, is not giant rock-proof.

Sandman's Shoreside Inn

Also possible in 2, but some may have difficulty placing those two shots correctly, so the gold medal is set to 3. The Sandman is forgiving, even if you obliterate him and his creation.

Arm_Candy
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Arm_Candy
716 posts
Bard

Timing is Everything - Castle can only be crushed using time bombs.

CourtJester
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CourtJester
6,158 posts
Peasant

No song title themes! - I like @Arm_Castle 's theme. It presents challenges to win/crush which is important in a game series. I will post all the entries tomorrow for this round in the Knight's Forum for judging and as well to @fishpreferred. We will decide Thursday midnite for the new theme waiting for @DrElmer and @ObieOdie to help with the decision.

One of the best levels I have seen (with a challenge) was that you had to explode the bomb on top of a sentry's head which projected a steel piece to an upper right peasant to win and I can't remember who built it but it was in the competition thread somewhere! He gave three shots but I got it in two!

A challenge for the players!

CourtJester
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CourtJester
6,158 posts
Peasant

You can use multiple bombs - maximum 3 methinks is a good number and we should limit the number of shots to 3 as well.

CourtJester
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CourtJester
6,158 posts
Peasant

@FishPreferred , I need your votes on this round. Please reply to my profile - muchas gracias! Apparently, @SSTG is not in action! And, @Ernie15 is in hiding!

CourtJester
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CourtJester
6,158 posts
Peasant

@DracoMaleficus
I have got two votes in, waiting for a third.

CourtJester
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CourtJester
6,158 posts
Peasant

We have an unanimous decision by the judges for Round 3 of the Contest:
Castles in the Sand and they are as follows:

1. Royal Sandcastle by DrElmer
2. SANDUVAL SANCASTLE by DracoMaleficus
3. Sandman's Shoreside Inn by Arm_Candy
4. Princesa's Beach Party by ObieOdie

I might add that the judges found it particular difficult to choose as they thought they were all awesome!

Now for Round 4 of the contest!

It must look like a medieval castle with all the trimmings. The only weapons are the remote bomb or the timed fuse bomb. You cannot just roll the bomb in for it to explode. A lob or long throw and accuracy is what wins. Try not to make it too difficult but make the player have to think of the shot. No hidden TNT and bigger is better. No steel pellets. Maximum shots 3 and maximum TNT 8 prx's or 4 pbx's. You can mix them with the formula that 1 pbx = 2 prx (for example, if you use 2 pbx's, you can then use 4 prx's). Warning, read the first sentence!

Enjoy, this should be good. Methinks DrElmer already submitted one in a prior contest and I will try to find it! Start your engines!

CourtJester
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CourtJester
6,158 posts
Peasant

Okay, we can finalize the details by noon CDT Saturday with input from the other contestants.

CourtJester
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CourtJester
6,158 posts
Peasant

Okay @DracoMaleficus, I don't see any suggestions from you!!!?

CourtJester
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CourtJester
6,158 posts
Peasant

It is now 12:30 CDT - You can use whatever you want for TNT but knowing the judges, a silly blow-up castle just aint gonna cut it! Fused/detonator bombs are the only weapon to be used.

DrElmer
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DrElmer
552 posts
Shepherd

Lock 'n Load
Two bomb-sized chambers, one on each side. Straightforward engineering, or a ruse?

ObieOdie
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ObieOdie
134 posts
Nomad

Bomb Competition Rnd 4
I suggest not to detonate until both bombs are in place

Arm_Candy
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Arm_Candy
716 posts
Bard

Sugar Cane Kingpins

Note to the judges: The intended shot is off the first guard's head, then onto the second guard's head, into the buff-colored beam and finally down to where the TNT is. Should the bomb fail to bounce off the second guard's head after knocking the first guy out, the castle should still crush properly. If you've tried the head shot 40 times and you still cannot do it, you can lob the bomb over to the buff beam and everyone should still die, but only use this as a last resort.

CourtJester
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CourtJester
6,158 posts
Peasant

https://c4.staticflickr.com/8/7796/17395142520_c28f246d67_z.jpg
Something like this @arm_candy?

CourtJester
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CourtJester
6,158 posts
Peasant

Whoa - Big pressure on @DracoMaleficus! Ha ha ha, but I know he's gettin' it done!

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