ForumsForum GamesCount to 100: Mods Allowed To Count

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Gantic
offline
Gantic
11,892 posts
King

The original "This Thread is Currently About" is back! Yes, it's Count to 100!

HOW TO PLAY

1. Count by ones from 1 to 100 in 100 consecutive posts according to the Core Rules.
2. Restart the count from 1 after:
a. a Moderator (or an Administrator) makes a stopping post (post without counting) if users and Knights are counting..
b. a user or Knight or Warden makes a stopping post (post without counting) if Moderators and Administrators are counting.
c. breaking a core rule, spamming, or cheating.
d. reaching 100.
3. Announce why you restart the count so other counters don't get confused.
NOTE: For the time being, Moderators are allowed to help Users count, so as long as the other rules are observed you do not need to restart the count if you see a mod count. However, if a Moderator makes a stopping post, i.e. a post without counting (not the same as a non-count post since they're technically different teams), it is considered an interruption and the count will restart.

CORE RULES

No mistakes. A count must start from 1 and increase by ones up to 100, save for exceptions noted.
No double-counting. No counter may count two consecutive numbers.
No back-to-back counting. No two counters may alternate for more than three consecutive numbers.
Okay: P1 P2 P1 P3
Not Okay: P1 P2 P1 P2
Okay: P1 P2 reset P1 P2
No editing. No counter may edit their post. If an edit tag shows on a count, the attempt is forfeit.

ADDiTiONAL RULES

No "spamming". Please don't post only the number and please don't post gibberish, either.
Multiple one- or two-word counts may also disqualify a count.
No "cheating". This shouldn't need to be said. Counting to 100 doesn't count if you cheat.
This is an exercise in teamwork, not rule bending.
No "spoiling". Don't mess with the count. Posts should start with the correct number.
Posts with no numbers should be ignored. See also: No non-counts.
Posts with intentional mistakes should be ignored.
No "spilping". If this is your first post in this thread, please post "I'm new and here to count to 100!"
No non-counts. No counter may post without a counting number or make a post without bolding that number if that counting number is not at the start of the post.

COMPLETE SET OF RULES
Please refer to the complete set of rules for additional information and examples of what is valid or invalid.
DiSCUSSiON THREAD
Please also check out the discussion thread for new gameplay or rule proposals or general discussion on the gameplay and rules of "Count to 100".

END GAME

Once you reach 100, you start this Sisyphean task all over again back at 1. Users should notify the Commissioner of the Count (HahiHa) that the count reached 100 and the Commissioner will review it to make sure there were no mistakes or cheating. If there were no mistakes or cheating, then the users who took part in the successful count to 100 will get a shiny new Quest!

SCOREBOARD

bold = counted 100, italics = previous winning participant, [#] = # of total wins, (#) = # of times counted 100
FULL SCOREBOARD

MODS - 2 WINS
Highest Count: 15!
1. 9! - 3865 (2533) pages / 286 days, Feb 13, '15 at 5:49pm, 3 users, 6 minutes.
Gantic, Ferret, weirdlike
Note: Earned by handicap.

2. 14! - 2135 pages / 937 days, Sep 08, '17 at 1:25pm, 3 users, 6 mins.
Moegreche, nichodemus, UnleashedUponMankind
Note: Earned by handicap.

USERS - 51 WINS
1. 100! - 537 (355) pages / 94 days, Aug 6, '14 at 9:28pm, 16 users, 14 hrs 33 mins.
apldeap123, Azywng, Crickster, Chryosten (as Darkfire45), Darktroop07, evilsweetblock, JACKinbigletters, kalkanadam, Loop_Stratos, MPH_Complexity, Omegap12, Patrick2011, R2D21999, Snag618, Tactical_Fish, Voyage2

LAST TWO WINS

50. 100! - February 12, '24, 11 users, 52 days.
sciller45 (5)[17], HalRazor [5], saint_of_gaming [5], JimSlaps (1)[2], TheMostManlyMan (1)[14], Solas128 [3], nichodemus (2)[9], Widestsinger [5], SirLegendary (2)[22], skater_kid_who_pwns, disastermaster30 (3)[5]

51. 100! - March 17, '24, 11 users, 35 days.
JimSlaps (1)[3], sciller45 (5)[18], saint_of_gaming [6], TheMostManlyMan (1)[15], Strop, skater_kid_who_pwns [2], GhostOfMatrix [4], WidestSinger (1)[6], HalRazor [6], SirLegendary (2)[23], Solas128 [4]

  • 78,397 Replies
saint_of_gaming
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saint_of_gaming
598 posts
Shepherd

43. I wonder whether the latest game on here is any good or not.

SirLegendary
offline
SirLegendary
16,583 posts
Duke

44.

41. As far as the hay-day for Flash games, at least, I'd say it was around the time of the first Kingdom Rush game, there was a several year period of absolute banger after banger of S-tier flash games coming out. Personally, I's day the peak of flash gaming, or browser gaming for that matter, was 2010-2015. As far as AG's community goes, there have been people talking about how it's been slowing down and dying for as long as I've been on here, since 2011. Everyone always said that it peaked in activity around 2008/2009

Oh man, Kingdom Rush times... those were good indeed.

TheMostManlyMan
online
TheMostManlyMan
5,778 posts
Chamberlain

45. Kingdom Rush, Raze, ShellShock Live (still on steam tho) and most of all, Bad Eggs Online.. That game is what made me make an account. Those were the best times

nichodemus
offline
nichodemus
14,987 posts
Grand Duke

46. I loved it when Gemcraft, Sonny and The Last Stand came out. I forgot when that even was.

TheMostManlyMan
online
TheMostManlyMan
5,778 posts
Chamberlain

47. It was in a simpler time. That's when. I didn't really have friends in my early teens so I spent most of my Saturdays doing nothing but playing and talking on AG

saint_of_gaming
offline
saint_of_gaming
598 posts
Shepherd

48. I still see a future for browser games though it would be like a Rookie league thing (for those of you who are familiar with minor league baseball ) instead of a single A or high A league thing with mobile taking most of the money unfortunately. Basically just a way to see if young game developers have what it takes to go pro or not without the quality and depth of the old days.

TheMostManlyMan
online
TheMostManlyMan
5,778 posts
Chamberlain

49. And there are still a fair number of surprisingly good browser games, but they're on itch.io, and I don't think I've seen any of them make their way to AG for some reason.

nichodemus
offline
nichodemus
14,987 posts
Grand Duke

50. We've made it to the half way line

saint_of_gaming
offline
saint_of_gaming
598 posts
Shepherd

51. Unfortunately, that's probably because AG is practically dead at this point.

TheMostManlyMan
online
TheMostManlyMan
5,778 posts
Chamberlain

52. To some extent, certainly, but when I discovered itch.io (and to be fair the last time I really used it) was probably 4 or 5 years ago, when AG was much more lively.

saint_of_gaming
offline
saint_of_gaming
598 posts
Shepherd

53. Are all of the free games on there that good?

nichodemus
offline
nichodemus
14,987 posts
Grand Duke

54. Hoping AG can last in the decades to come!

saint_of_gaming
offline
saint_of_gaming
598 posts
Shepherd

55. I hope so too; I really love this site.

TheMostManlyMan
online
TheMostManlyMan
5,778 posts
Chamberlain

56. I'll be honest, it's been quite some time since I've really been on there, but there are at least a fair few games that are really quite good. One I've always been fond of is call Sheepwith.

I'd also like to see AG last for the ages. I've invested so much onto this emotionally and with my time

saint_of_gaming
offline
saint_of_gaming
598 posts
Shepherd

57. Maybe they could host game jams every so often, and the top non-professional developers who won these game jams could develop their product into a good game with quests. I'd like to see some way to match the quality of the old days and keep the site commercially viable despite the fact that there isn't an easy way. The possibility of merging with Steam occurred to me, but in that case, there would be no clear point of having two different systems since Steam already has free games and no bottom quality limit.

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