ForumsForum GamesRoll to 1000

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armorplayergc
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armorplayergc
16,463 posts
King

How to Play:

The objective of this game is to roll dices until they sum up 1000 or more, when that happens, everyone wins

Rules:

1) Every user has to roll four 20-sided dices in every post, then, the result of the dices is added to the count

Example:

user 1: 0) *rolls 4 dices and they sum 50*
user 2: 50) *rolls 4 dices and they sum 8*
user 3: 58) ...

2) The count goes back to zero whenever a post has 3 words or less, when a when the count reaches 1000 or more, when a roll "fails", when the wrong dice is used, when a 1 is rolled from the dices at least twice in the same post, or when a 1 is rolled once, then, in the next post another 1 is rolled.

Example:

User 1: 900) *rolls 4, 12, 19 and 1*
User 2: 936) *rolls 19, 20, 1 and 9*
User 3: *reset*

Or

User 1: *rolls 1, 4, 1 and 13*
User 2: reset

This rule was changed in November 22nd, 2015; before whenever a 1 was roled there was a reset

Total wins: (4)...
Bold = Rolled to 1000

1) 1017 - doqck, akshobhya, armorplayergc February 14th, 2016

2) 1022 - armorplayergc, akshobhya, doqck, Patrick2011 March 8th, 2016

3) 1043 - armorplayergc, doqck, akshobhya, shafaet April 16th, 2016

4) 1004 - shafaet, armorplayergc, akshobhya, doqck, Doombreed, HahiHa, BalkanRenegades, nivlac724, jimmycarlos May 14th, 2016

So, I'll roll first! MyFirstForumGame = 26

DICE RESULTS
26 = MyFirstForumGame
  • 233 Replies
etg2002
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etg2002
703 posts
Scribe

26) [roll 4d20 BEGIN!!!]

Patrick2011
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Patrick2011
12,319 posts
Templar

0) RollFail = 47

The rules didn't say anything about a failed roll, but the post with the fail had no additional text anyway.

In dice rolls, labels can only contain letters and numbers. Anything else will break the roll.

DICE RESULTS
47 = RollFail
armorplayergc
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armorplayergc
16,463 posts
King

(47) well, I've added a detail about failed rolls in the rules now 4d20=28

DICE RESULTS
28 = 4d20
red303
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red303
7,572 posts
Shepherd

:five75) Now I can use more emoji numbers 4d20=37

DICE RESULTS
37 = 4d20
armorplayergc
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armorplayergc
16,463 posts
King

(0) we reset red, everytime a "1" is rolled from the dices we reset 4d20=21

DICE RESULTS
21 = 4d20
Patrick2011
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Patrick2011
12,319 posts
Templar

ne: (21) 4d20=46

Let's try this again.

DICE RESULTS
46 = 4d20
armorplayergc
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armorplayergc
16,463 posts
King

(67) yes! YAY! let's keep going! 4d20=29

DICE RESULTS
29 = 4d20
akshobhya
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akshobhya
5,063 posts
Justiciar

96. Almost reaching 100 and counting!

4d20=22

DICE RESULTS
22 = 4d20
armorplayergc
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armorplayergc
16,463 posts
King

(0) reset because a 1 was rolled 4d20=52

DICE RESULTS
52 = 4d20
akshobhya
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akshobhya
5,063 posts
Justiciar

52. Sorry to kill the count... @armorplayergc, we will never ever reach a 1000 because of the resetting rule if one rolls a 1. Instead, having a rule like this will be better - The count is re-setted when a person rolls the same number twice/ thrice in one roll.

[roll4d20]

armorplayergc
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armorplayergc
16,463 posts
King

(0) *BUMP* now this thread is alive again, well, about the rule, I'm going to rethink it... 4d20=32

edit: I think I had an idea: if someone rolls a 1, then, the count resets if the next person rolls a 1 or if the person rolls 1 twice... I think this would be a good one...

well, I have calculated the chances of winning with this rule, and I liked them, so, I'll change this rule now

DICE RESULTS
32 = 4d20
akshobhya
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akshobhya
5,063 posts
Justiciar

32. Let me continue counting.

4d20=20

DICE RESULTS
20 = 4d20
armorplayergc
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armorplayergc
16,463 posts
King

(52) well, according to the new rule, I can't roll a 1 now 4d20=49

DICE RESULTS
49 = 4d20
akshobhya
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akshobhya
5,063 posts
Justiciar

101. Good Pace! This is not B2B as this is a new count.

4d6=13

DICE RESULTS
13 = 4d6
armorplayergc
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armorplayergc
16,463 posts
King

(0) well, this counts as a mistake, so, we start from 0 again... 4d20=32

DICE RESULTS
32 = 4d20
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