Incase you havnt noticed, i have mad 2 RPG's in the past, 1 (Dead Legions) went well, but i had to pass it off. The other, (Stalingrad: Operation Barbarossa) died due to lack of interest. I will try to make this the best RPG i have done yet, and dont worry if i dont respond soon, i will eventually and there is good reason!
Thanks, Mav --- This is one of the few 'flying/plane' RPG's! I think it may even be the first! --- Please bear with me if carrier names, and plane names dont match up with their respective year. This is for games sake. --- If this prooves popular, I MAY do a Flyboys: Europe, Flyboys: Battle of Britain, and others --- There will not be any more notices after this --- Story Your walking down Main street in your tiny town, and happen to pass a Navy Recruiting store. You walk in, and, after a long talk, you join. This was a while back, and now you've just passed flight school. With your wings shining on your lapel, you say your goodbyes and prepare to fight the Japs!
Enlistment Sheet
Name: Age: 19 (must be 19) Ship: (Yorktown, Enterprise, Hornet, Franklin) Rank: Pilot (this will increase with kills) Class: (see below) Lvl: 1 (0/20) HP: 20/20 Perks: (Pick 2) Plane: (see below) Weapons: Plane Stats: (see below) --- Classes
Fighter Pilot: Its your job to engage enemy planes, and escort torpedo, bomber, and dive bomber planes. Essential to carrier life. You carry light bombs, rockets, and have machine guns.
Dive-Bomber Pilot: You swoop down from 20,000 feet, and release your bombs at 5000 feet. Your 500 pound bombs reek desvastation upon the enemy fleet. You carry Heavy bombs, machine gunners, and a rear gunner.
Torpedo Pilot: Your plane barely hits the waves, and you unleash your payload upon a Jap Ship; your torpedo knifes through the water, and your rewarded with a resounding Boom.
Note: Planes will be suited to your task (TBF Avenger will hold more bombs, in place of a torpedo, and vice versa)
Note: You can, with experience, Branch out into other skills (your figher plane has light bombs)
Note: Your plane will only start with machine guns, Or Machine guns and bombs/torpedo
Fighter Pilot: Will start out with Brewster F2A Buffalo Your Weapons are: Machine Guns, Light Bombs
Dive-Bomber Pilot: Will start out with the Curtiss SB2C Helldiver Your weapons are: Machine Guns, Heavy Bombs, Light Bombs, Rear Gunner
Torpedo Pilot: Will start out with the Grumman TBF Avenger. Your Weapons are: Machine Guns, Torpedo, and Light Bombs, Rear Gunner --- Perks
Self ceiling tanks: If your gas tanks are hit, you wont lose as much fuel. This means you can go further when damaged.
Cock Pit armor: If emenmy rounds hit your cock pit, less/no damage will be taken
Infatabel raft: Your plane has this, so survival in the pacific will be more likely
Veteran: (takes up both slots) Your more skilled, and less likely to fall to enemy traps, and more likely to sucede in carrier landings
I.D. Book: You can Identify aircraft (friendly and enemy) better, and therefore can take better actions against them --- Try not to pick the same class as everyone else (3 fighter pilots) as this will make gameplay for everyone similar. Try and have DIVERSITY in your picking! --- Lets start with 4 players, and go from there --- Good Luck
Name: Paul Age: 19 Ship: Hornet Rank: Pilot Class: Fighter Pilot Lvl 1: 0/20 Exp HP: 20/20 Perks: Veteran Plane: Brewster F2A Buffalo Weapons: Machine Guns,Light Bombs
The USS Hornet, the Navies' State-Of-The-Art Carrier. Enemy attacks could come from the Air, Sea, or Below. Your duty to your ship, and your country, requires that you protect your ship, and the Task Force. If that means fiving up your life, then so be it. In the Task force, one hand washes the other, The Hornet providing combat air patrols, and the perimeter ships providing defences agains the enemy onslaught.
You board the gangplank, and soon the USS Hornet leaves port. After a long, restless period, you catch a glance of B-25 Mitchell bombers leaving for the Doolittle Raid. Finally, you get your first taste of combat: Midway. Your commanders expected a strike here, and they were right. Your task force consist of The Hornets's sister ships, the Lexington and the Yorktown. After leaving the Briefing room, you hop into your Buffalo. After making a sucessful take off, you:
A) circle around the Hornet, providing defense B) follow the other fighters C) escort the dive bombers D) escort the torpedo planes
Name: Greg Age: 19 Ship: Hornet Rank: Pilot Class: Don't like going with the easy one but Fighter Pilot... Lvl: 1 (0/20) HP: 20/20 Perks: Veteran (coz I'm that good ) Plane: Brewster F2A Buffalo Weapons: Machine Guns, Light Bombs
an jcruelz, please change your name to something else, we already have a person named paul. Until then, you wont be able to play.
Tsl, the veteran perk takes up all perk slots, so either get rid of I.D. Book, or pick another perk besides veteran.
Blehhh, i highly suggest being a torpedo pilot, as we have 3 fighters and 1 dive bomber --- Name: Paul Age: 19 Ship: Hornet Rank: Pilot Class: Fighter Pilot Lvl 1: 0/20 Exp HP: 20/20 Perks: Veteran Plane: Brewster F2A Buffalo Weapons: Machine Guns,Light Bombs
You follow the other planes, and head towards the Imperial Japanese Naval Fleet. In the Distance, you see a Japanese patrol; A Kawanishi H8K reconnaissance seaplane, and 3 zeros. There still pretty far away, and you need to destroy them before they see the task force. Do you:
A) gain altitude, diving in on the Japs B) lose altitude, coming up underneath the Jap patrol C) charge straight into the pack, machine guns blazing D) turn around, drawing fire E) other --- Name: Greg Age: 19 Ship: Hornet Rank: Pilot Class: Fighter Pilot... Lvl: 1 (0/20) HP: 20/20 Perks: Veteran Plane: Brewster F2A Buffalo Weapons: Machine Guns, Light Bombs
The USS Hornet, the Navies' State-Of-The-Art Carrier. Enemy attacks could come from the Air, Sea, or Below. Your duty to your ship, and your country, requires that you protect your ship, and the Task Force. If that means fiving up your life, then so be it. In the Task force, one hand washes the other, The Hornet providing combat air patrols, and the perimeter ships providing defences agains the enemy onslaught.
You board the gangplank, and soon the USS Hornet leaves port. After a long, restless period, you catch a glance of B-25 Mitchell bombers leaving for the Doolittle Raid. Finally, you get your first taste of combat: Midway. Your commanders expected a strike here, and they were right. Your task force consist of The Hornets's sister ships, the Lexington and the Yorktown. After leaving the Briefing room, you hop into your Buffalo. After making a sucessful take off, you:
A) circle the carrier, providing defense B) join the other fighters heading towards the Jap fleet C) escort the dive bombers D) escort the torpedo planes
Name: Kippers Age: 19 Ship: Enterprise Rank: Pilot Class: Torpedo Pilot Lvl: 1 (0/20) HP: 20/20 Perks: Inflatable Raft, I.D. Book Plane: Grumman TBF Avenger. Weapons: Machine Guns, Light Bombs, Torpedo, Rear Gunner I will accept your suggestion, and tbh, I like torpedos anyway...
You join the Enterprise, The Lucky E, CV(N)-6. Enemy attacks could come from the Air, Sea, or Below. Your duty to your ship, and your country, requires that you protect your ship, and the Task Force. If that means giving up your life, then so be it. In the Task force, one hand washes the other, The Enterprise providing combat air patrols, and the perimeter ships providing defences agains the enemy onslaught.
When the Japs bomb Pearl, your carrier heads to the pacific via the panamal cannal. After a long, boring, mindless journey, your told that the carrier and her escort are heading toward Midway. Soon, the time comes, and you hop into your Avenger. After a sucessful take off, you:
A) join the other torpedo planes B) break off from formation
please post your stats when you post! some one always forgets... --- Name: Kippers Age: 19 Ship: Enterprise Rank: Pilot Class: Torpedo Pilot Lvl: 1 (0/20) HP: 20/20 Perks: Inflatable Raft, I.D. Book Plane: Grumman TBF Avenger. Weapons: Machine Guns, Light Bombs, Torpedo, Rear Gunner
You join the other torpedo planes, and when all are in the air, you head towards the japanese fleet. Approximately 3 miles from the Jap fleet, you meet resistance in the form of Zero's. There coming straight at you, and you need to do something! Do you:
A) stay in formation B) gain altitude C) alert your rear gunner to the threat D) turn around
You break formation and gain altitude. You alert your rear gunner to the threat, and he begins firing at the Zeros. He shoots down one (+3xp!) before they pass underneath your plane. Most of the zero's continue towards the main body of torpedo planes, but two Zeros stay behind, and get underneath your plane, shooting at you. Tracers pass by (-2hp), and your gunner cant shoot at them, as he'll shoot your tail off. You need to act fast, or risk being shot down!
A) tell your gunner to shoot anyways B) decrease altitude C) loop behind them D) head straight up E) advanced tactics (high risk of failure)