Incase you havnt noticed, i have mad 2 RPG's in the past, 1 (Dead Legions) went well, but i had to pass it off. The other, (Stalingrad: Operation Barbarossa) died due to lack of interest. I will try to make this the best RPG i have done yet, and dont worry if i dont respond soon, i will eventually and there is good reason!
Thanks, Mav --- This is one of the few 'flying/plane' RPG's! I think it may even be the first! --- Please bear with me if carrier names, and plane names dont match up with their respective year. This is for games sake. --- If this prooves popular, I MAY do a Flyboys: Europe, Flyboys: Battle of Britain, and others --- There will not be any more notices after this --- Story Your walking down Main street in your tiny town, and happen to pass a Navy Recruiting store. You walk in, and, after a long talk, you join. This was a while back, and now you've just passed flight school. With your wings shining on your lapel, you say your goodbyes and prepare to fight the Japs!
Enlistment Sheet
Name: Age: 19 (must be 19) Ship: (Yorktown, Enterprise, Hornet, Franklin) Rank: Pilot (this will increase with kills) Class: (see below) Lvl: 1 (0/20) HP: 20/20 Perks: (Pick 2) Plane: (see below) Weapons: Plane Stats: (see below) --- Classes
Fighter Pilot: Its your job to engage enemy planes, and escort torpedo, bomber, and dive bomber planes. Essential to carrier life. You carry light bombs, rockets, and have machine guns.
Dive-Bomber Pilot: You swoop down from 20,000 feet, and release your bombs at 5000 feet. Your 500 pound bombs reek desvastation upon the enemy fleet. You carry Heavy bombs, machine gunners, and a rear gunner.
Torpedo Pilot: Your plane barely hits the waves, and you unleash your payload upon a Jap Ship; your torpedo knifes through the water, and your rewarded with a resounding Boom.
Note: Planes will be suited to your task (TBF Avenger will hold more bombs, in place of a torpedo, and vice versa)
Note: You can, with experience, Branch out into other skills (your figher plane has light bombs)
Note: Your plane will only start with machine guns, Or Machine guns and bombs/torpedo
Fighter Pilot: Will start out with Brewster F2A Buffalo Your Weapons are: Machine Guns, Light Bombs
Dive-Bomber Pilot: Will start out with the Curtiss SB2C Helldiver Your weapons are: Machine Guns, Heavy Bombs, Light Bombs, Rear Gunner
Torpedo Pilot: Will start out with the Grumman TBF Avenger. Your Weapons are: Machine Guns, Torpedo, and Light Bombs, Rear Gunner --- Perks
Self ceiling tanks: If your gas tanks are hit, you wont lose as much fuel. This means you can go further when damaged.
Cock Pit armor: If emenmy rounds hit your cock pit, less/no damage will be taken
Infatabel raft: Your plane has this, so survival in the pacific will be more likely
Veteran: (takes up both slots) Your more skilled, and less likely to fall to enemy traps, and more likely to sucede in carrier landings
I.D. Book: You can Identify aircraft (friendly and enemy) better, and therefore can take better actions against them --- Try not to pick the same class as everyone else (3 fighter pilots) as this will make gameplay for everyone similar. Try and have DIVERSITY in your picking! --- Lets start with 4 players, and go from there --- Good Luck
You fly back to the landing beach, and see several Jap Zero's, accompinied by a Aichival, giving the landing craft hell. If the Jap planes keep it up, the landing craft will get sunk. Do you:
A) attack the strafing Zero B) attack the Zero guarding the other planes C) attack the Aichi Val bombing the landing craft --- Name: Justin Age: 19 Ship: Enterprise Rank: Pilot Class: Dive-Bomber Pilot Lvl 1: 10/20 Exp HP: 20/20 Perks: Veteran Plane: Curtiss SB2C Helldiver Weapons: Machine Guns, Heavy Bombs, Light Bombs, Rear Gunner
You dive on the Jap Pill boxes, releasing your heavy bombs to get through the reinforced concrete. You destroy two, before you run out of heavy bombs (+5xp). Do you:
A) use your light bombs on Jap positions B) use your light bombs on the Jap hangers (airfield) C) attempt to dogfight with a zero (extra xp)
Yep, *puts on old mans voice* I've retired now from the war. All this booms and bangs were hurting me ears y'know? But I remember this one battle where I wa-*falls asleep*
You open up with your machine guns on the Aichi Val, and the Val's left wing flys off, hitting another zero and causing both the Zero and The Aichi Val to plummet into the waves (+6xp!). Congratulations you are now an ACE!
ACE: you do more damage, and take less.HOWEVER: Being an ACE makes you more of a Target o Jap planes, and they will attack you over a non-ace plane/pilot. Add ACE in parenthesis next to your rank.
The other two Zero's fly over to meet you, and your outgunned, out manned, and your plane is slower than the Zero. Your weapon is the same as the zero, but the Zero doesnt have as much armor as the Buffalo. Do you:
A) attempt to dogfight the zeros B) lose altitude C) gain altitude D) flee E) advanced tactics (barrel roll) medium risk of failure
Wow sombody who actually understands tactics in dogfighting. 8-on-pylons could work here to, if the planes were heading from opposite sides.
You lose some altitude, and your plane is barely touching the wavetops. The zero's fall in behind you, and are on your 6' o clock. They let rip with machine gun fire, and tracers fly past your window (-1hp). You attempt to evade them, and you hear several pings (-4hp). Do you:
A) Pull up B) attempt to out run the Zero's C) go left D) go right
Sorry, I've been at school and done some afterschool tests, I'm thinking the medium-defended one, sounds... medium Name: Kippers Age: 19 Ship: Enterprise Rank: Pilot Class: Torpedo Pilot Lvl: 1 (8/20) HP: 18/20 Perks: Inflatable Raft, I.D. Book Plane: Grumman TBF Avenger. Weapons: Machine Guns, Light Bombs, Torpedo, Rear Gunner
You descend untill your about to crash into the waves, and fly straight towards a destroyer. Machine gun fire begins to come at you, and some flak does to (-4hp), although most are trying to destroy the fighters and dive bombers. You release your torpedo, and as you fly away, you hear an extremely loud boom. You've hit the powder magazine, and have set off the ships ammo(+6xp!)!. Do you:
A) continue making runs against ships B) attack a Jap plane C) head back to your carrier
I'll go for B and after defeating/getting owned by one, I'll take C and head back to the carrier to get some repairs done Name: Kippers Age: 19 Ship: Enterprise Rank: Pilot Class: Torpedo Pilot Lvl: 1 (14/20) HP: 14/20 Perks: Inflatable Raft, I.D. Book Plane: Grumman TBF Avenger. Weapons: Machine Guns, Light Bombs, Torpedo(3), Rear Gunner
sry guys, been posting in 'the draft'. Blehh, post your choice UNDER your stats, it makes it easier to read. Jcrulez, please post your stats. --- Name: Kippers Age: 19 Ship: Enterprise Rank: Pilot Class: Torpedo Pilot Lvl: 1 (14/20) HP: 8/20 Perks: Inflatable Raft, I.D. Book Plane: Grumman TBF Avenger. Weapons: Machine Guns, Light Bombs, Torpedo(0), Rear Gunner
You see a Zero harrasing a Dauntless Divebomber, the navies new plane, and you wheel over to meet it. It see's you, and you fly straight at each other. You open up with your machine gun just before he does (-6hp). You eventualy shoot it down, and head back to your carrier for repairs (+12hp). --- For you the battle of MIDWAY is over, but the war has only just begun. --- A few days later, you sit in the briefing room and find out your new mission: The solomon islands. Your goal is to:
Protect US landing troops Destroy the airfield Destroy Jap air control/planes
Your torpedo's have been removed to lighten your load, and after a sucessful takeoff, do you:
A) head to the airfield B) head to the landing beach C) guard your carrier --- Name: Wileix Age: 19 Ship: Yorktown Rank: Pilot (Ace) Class: Fighter Pilot Lvl: 1 (17/20) HP: 9/20 Perks: Veteran Plane: Brewster F2A Buffalo Weapons: Machine Guns
You bank left, and play right into the zero's hands. The zero has a design default, and cant steer as fast right as it can left. The zero also has better turning capabilites, and it quickly opens up with a burst of machine gun fire(-6hp). Your plane is beginning to smoke, and its making your plane more visible. You decide to:
A) head back to the fleet B) attempt to destroy the Zero C) 'chute out --- jcrulez, i wont continue your 'story' until you post your stats, to make it easier for me to type all this up srry