ForumsForum GamesFlyboys: The Pacific RPG

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Maverick4
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Maverick4
6,800 posts
Peasant

Incase you havnt noticed, i have mad 2 RPG's in the past, 1 (Dead Legions) went well, but i had to pass it off. The other, (Stalingrad: Operation Barbarossa) died due to lack of interest. I will try to make this the best RPG i have done yet, and dont worry if i dont respond soon, i will eventually and there is good reason!

Thanks, Mav
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This is one of the few 'flying/plane' RPG's! I think it may even be the first!
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Please bear with me if carrier names, and plane names dont match up with their respective year. This is for games sake.
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If this prooves popular, I MAY do a Flyboys: Europe, Flyboys: Battle of Britain, and others
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There will not be any more notices after this
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Story
Your walking down Main street in your tiny town, and happen to pass a Navy Recruiting store. You walk in, and, after a long talk, you join. This was a while back, and now you've just passed flight school. With your wings shining on your lapel, you say your goodbyes and prepare to fight the Japs!

Enlistment Sheet

Name:
Age: 19 (must be 19)
Ship: (Yorktown, Enterprise, Hornet, Franklin)
Rank: Pilot (this will increase with kills)
Class: (see below)
Lvl: 1 (0/20)
HP: 20/20
Perks: (Pick 2)
Plane: (see below)
Weapons:
Plane Stats: (see below)
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Classes

Fighter Pilot: Its your job to engage enemy planes, and escort torpedo, bomber, and dive bomber planes. Essential to carrier life. You carry light bombs, rockets, and have machine guns.

Dive-Bomber Pilot: You swoop down from 20,000 feet, and release your bombs at 5000 feet. Your 500 pound bombs reek desvastation upon the enemy fleet. You carry Heavy bombs, machine gunners, and a rear gunner.

Torpedo Pilot: Your plane barely hits the waves, and you unleash your payload upon a Jap Ship; your torpedo knifes through the water, and your rewarded with a resounding Boom.

Note: Planes will be suited to your task (TBF Avenger will hold more bombs, in place of a torpedo, and vice versa)

Note: You can, with experience, Branch out into other skills (your figher plane has light bombs)

Note: Your plane will only start with machine guns, Or Machine guns and bombs/torpedo

Fighter Pilot: Will start out with Brewster F2A Buffalo Your Weapons are: Machine Guns, Light Bombs

Dive-Bomber Pilot: Will start out with the Curtiss SB2C Helldiver Your weapons are: Machine Guns, Heavy Bombs, Light Bombs, Rear Gunner

Torpedo Pilot: Will start out with the Grumman TBF Avenger. Your Weapons are: Machine Guns, Torpedo, and Light Bombs, Rear Gunner
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Perks

Self ceiling tanks: If your gas tanks are hit, you wont lose as much fuel. This means you can go further when damaged.

Cock Pit armor: If emenmy rounds hit your cock pit, less/no damage will be taken

Infatabel raft: Your plane has this, so survival in the pacific will be more likely

Veteran: (takes up both slots) Your more skilled, and less likely to fall to enemy traps, and more likely to sucede in carrier landings

I.D. Book: You can Identify aircraft (friendly and enemy) better, and therefore can take better actions against them
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Try not to pick the same class as everyone else (3 fighter pilots) as this will make gameplay for everyone similar. Try and have DIVERSITY in your picking!
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Lets start with 4 players, and go from there
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Good Luck

  • 122 Replies
TSL3_needed
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TSL3_needed
5,579 posts
Nomad

Name: Wileix
Age: 19
Ship: Yorktown
Rank: Pilot
Class: Fighter Pilot
Lvl: 1 (0/20)
HP: 20/20
Perks: Veteran
Plane: Brewster F2A Buffalo
Weapons: Machine Guns, Light Bombs

Okay, I fixed mine.

Maverick4
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Maverick4
6,800 posts
Peasant

Name: Wileix
Age: 19
Ship: Yorktown
Rank: Pilot
Class: Fighter Pilot
Lvl: 1 (0/20)
HP: 20/20
Perks: Veteran
Plane: Brewster F2A Buffalo
Weapons: Machine Guns, Light Bombs

The USS Yorktown, the Navies' State-Of-The-Art Carrier. Enemy attacks could come from the Air, Sea, or Below. Your duty to your ship, and your country, requires that you protect your ship, and the Task Force. If that means fiving up your life, then so be it. In the Task force, one hand washes the other, The Yorktown providing combat air patrols, and the perimeter ships providing defences agains the enemy onslaught.

Your below decks when the air raid siren sounds. You race out onto the decks and into your Buffalo. After a sucessful take off, you:

A) patrol the skys around the task force
B) head towards the Jap fleet
C) escort some torpedo planes you see below you
D) escort some dive bombers you see above you

jcrulez
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jcrulez
421 posts
Nomad

Name: Justin
Age: 19
Ship: Enterprise
Rank: Pilot
Class: Dive-Bomber Pilot
Lvl 1: 0/20 Exp
HP: 20/20
Perks: Veteran
Plane: Curtiss SB2C Helldiver
Weapons: Machine Guns, Heavy Bombs, Light Bombs, Rear Gunner

A)Head to ship to restock and refuel

Maverick4
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Maverick4
6,800 posts
Peasant

Name: Justin
Age: 19
Ship: Enterprise
Rank: Pilot
Class: Dive-Bomber Pilot
Lvl 1: 10/20 Exp
HP: 13/20
Perks: Veteran
Plane: Curtiss SB2C Helldiver
Weapons: Machine Guns, Rear Gunner

You head back towards Enterprise, but see some fleeing Jap planes. There too far away, but you see some Buffalos close by heading towards them, machineguns blazing. Do you:

A) attack the Japs!
B) keep heading towards the Enterprise
C) advanced tactics (high risk of failure)

jcrulez
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jcrulez
421 posts
Nomad

Name: Justin
Age: 19
Ship: Enterprise
Rank: Pilot
Class: Dive-Bomber Pilot
Lvl 1: 10/20 Exp
HP: 13/20
Perks: Veteran
Plane: Curtiss SB2C Helldiver
Weapons: Machine Guns, Rear Gunner

B)Keep going

TSL3_needed
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TSL3_needed
5,579 posts
Nomad

Name: Wileix
Age: 19
Ship: Yorktown
Rank: Pilot
Class: Fighter Pilot
Lvl: 1 (0/20)
HP: 20/20
Perks: Veteran
Plane: Brewster F2A Buffalo
Weapons: Machine Guns, Light Bombs

D) Escort some dive bombers.

Maverick4
offline
Maverick4
6,800 posts
Peasant

Name: Wileix
Age: 19
Ship: Yorktown
Rank: Pilot
Class: Fighter Pilot
Lvl: 1 (0/20)
HP: 20/20
Perks: Veteran
Plane: Brewster F2A Buffalo
Weapons: Machine Guns, Light Bombs

You escort the dive bombers, and the skys are still relatively clear due to the fact that the japs are too busy with the fighets and torpedo planes below you to see you at 25,000 feet. You make it over the Jap fleet, and see the Horyu sinking. The dive bombers begin there run, so you:

A) join them in the attack
B) lose altitude, watching for zeros
C) advanced tactics (high risk of failure)
---
Name: Justin
Age: 19
Ship: Enterprise
Rank: Pilot
Class: Dive-Bomber Pilot
Lvl 1: 10/20 Exp
HP: 13/20
Perks: Veteran
Plane: Anti-Aircraft Gun (Temporarily)
Weapons: Machine Gun

You continue towards the carrier, and make a sucessful landing. You find out your plane's eletrical systems are damaged, which means that the exposed wire could start a fire. While your plane if fixed, your assigned to an anti-aircraft gun on the port side.

TSL3_needed
offline
TSL3_needed
5,579 posts
Nomad

Name: Wileix
Age: 19
Ship: Yorktown
Rank: Pilot
Class: Fighter Pilot
Lvl: 1 (0/20)
HP: 20/20
Perks: Veteran
Plane: Brewster F2A Buffalo
Weapons: Machine Guns, Light Bombs

B) Lose altitude, watching for Zeros.

Maverick4
offline
Maverick4
6,800 posts
Peasant

Name: Wileix
Age: 19
Ship: Yorktown
Rank: Pilot
Class: Fighter Pilot
Lvl: 1 (0/20)
HP: 20/20
Perks: Veteran
Plane: Brewster F2A Buffalo
Weapons: Machine Guns, Light Bombs

You circle around, descending as you do, and spot a few Zero's returning from chasing the last group of dive bombers. They rise up to meet the dive bombers, but fail to see you. This is a golden oppertunity, so you:

A) Aim for the lead Plane
B) Aim for the center Plane
C) Aim for the last Plane
D) Wing behind the Zero's, and get on there 6'

E) Advanced Tactics: Skill Drop (high risk of failure)

TSL3_needed
offline
TSL3_needed
5,579 posts
Nomad

Name: Wileix
Age: 19
Ship: Yorktown
Rank: Pilot
Class: Fighter Pilot
Lvl: 1 (0/20)
HP: 20/20
Perks: Veteran
Plane: Brewster F2A Buffalo
Weapons: Machine Guns, Light Bombs

Aim for the lead plane. Cut the head off the snake, if you will.

Maverick4
offline
Maverick4
6,800 posts
Peasant

Name: Wileix
Age: 19
Ship: Yorktown
Rank: Pilot
Class: Fighter Pilot
Lvl: 1 (0/20)
HP: 20/20
Perks: Veteran
Plane: Brewster F2A Buffalo
Weapons: Machine Guns, Light Bombs

I like the way you think

You scream towards the lead plane, opening up at the last second. You hit his cockpit, and you see red stain the glass. His plane spirals out of control (+2xp), and the other 2 Zero's see you; but its too late to do anything. The divebombers are alerted to the zero's presence by your attack, and finish the other two off. Do you:

A) aid the dive bombers in there attack
B) conintue patrolling the skys
C) desend towards the Jap fleet, preparing to strafe the ships
D) head back towards your carrier

TSL3_needed
offline
TSL3_needed
5,579 posts
Nomad

Name: Wileix
Age: 19
Ship: Yorktown
Rank: Pilot
Class: Fighter Pilot
Lvl: 1 (0/20)
HP: 20/20
Perks: Veteran
Plane: Brewster F2A Buffalo
Weapons: Machine Guns, Light Bombs

C) Descend upon the enemy fleet.

Trust me, I ain't a dummy with tactics.

Maverick4
offline
Maverick4
6,800 posts
Peasant

Name: Wileix
Age: 19
Ship: Yorktown
Rank: Pilot
Class: Fighter Pilot
Lvl: 1 (0/20)
HP: 13/20
Perks: Veteran
Plane: Brewster F2A Buffalo
Weapons: Machine Guns, Light Bombs

You descend upon the Jap fleet, and soon, multicolered burst of Jap Flak begin to appear around you (-2hp). Suddenly, your plane is rocked with a horrific explosion, and your fuel gage takes a sudden dip (fuel tank hit, -5hp). Do you:

A) continue your attack
B) parrachute out of the plane
C) head towards your carrier
D) aim your plane at a Jap carrier (Soryu), and parrachute out at the last second

TSL3_needed
offline
TSL3_needed
5,579 posts
Nomad

Name: Wileix
Age: 19
Ship: Yorktown
Rank: Pilot
Class: Fighter Pilot
Lvl: 1 (0/20)
HP: 13/20
Perks: Veteran
Plane: Brewster F2A Buffalo
Weapons: Machine Guns, Light Bombs

(I hope I don't get kicked out for this)

D) I aim my plane at the Soryu's main deck (Where the captain is) and bail.

Maverick4
offline
Maverick4
6,800 posts
Peasant

Name: Wileix
Age: 19
Ship: Yorktown
Rank: Pilot
Class: Fighter Pilot
Lvl: 1 (7/20)
HP: 10/20
Perks: Veteran
Plane: None
Weapons: None

wow didnt expect that...

You aim your plane at the Soryu's Deck and guide it until its sure not to miss. You bail out and watch as your plane hits the Soryus Deck and explodes in a fireball. You've rendered the Soryu useless as planes cant takeoff or land as the deck has a huge hole in it (+5xp). However, your joy is short lived as your in the center of the Jap fleet and the only thing keeping you afloat is your MAE vest. The next descision may verywell be your last. Choose wisely. Do you:

A) try and grab the attention of a passing US plane
B) try and remain unnoticed
C) drown yourself


srry i'm taking awile to post, my mom and sister keep having to get on

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