Incase you havnt noticed, i have mad 2 RPG's in the past, 1 (Dead Legions) went well, but i had to pass it off. The other, (Stalingrad: Operation Barbarossa) died due to lack of interest. I will try to make this the best RPG i have done yet, and dont worry if i dont respond soon, i will eventually and there is good reason!
Thanks, Mav --- This is one of the few 'flying/plane' RPG's! I think it may even be the first! --- Please bear with me if carrier names, and plane names dont match up with their respective year. This is for games sake. --- If this prooves popular, I MAY do a Flyboys: Europe, Flyboys: Battle of Britain, and others --- There will not be any more notices after this --- Story Your walking down Main street in your tiny town, and happen to pass a Navy Recruiting store. You walk in, and, after a long talk, you join. This was a while back, and now you've just passed flight school. With your wings shining on your lapel, you say your goodbyes and prepare to fight the Japs!
Enlistment Sheet
Name: Age: 19 (must be 19) Ship: (Yorktown, Enterprise, Hornet, Franklin) Rank: Pilot (this will increase with kills) Class: (see below) Lvl: 1 (0/20) HP: 20/20 Perks: (Pick 2) Plane: (see below) Weapons: Plane Stats: (see below) --- Classes
Fighter Pilot: Its your job to engage enemy planes, and escort torpedo, bomber, and dive bomber planes. Essential to carrier life. You carry light bombs, rockets, and have machine guns.
Dive-Bomber Pilot: You swoop down from 20,000 feet, and release your bombs at 5000 feet. Your 500 pound bombs reek desvastation upon the enemy fleet. You carry Heavy bombs, machine gunners, and a rear gunner.
Torpedo Pilot: Your plane barely hits the waves, and you unleash your payload upon a Jap Ship; your torpedo knifes through the water, and your rewarded with a resounding Boom.
Note: Planes will be suited to your task (TBF Avenger will hold more bombs, in place of a torpedo, and vice versa)
Note: You can, with experience, Branch out into other skills (your figher plane has light bombs)
Note: Your plane will only start with machine guns, Or Machine guns and bombs/torpedo
Fighter Pilot: Will start out with Brewster F2A Buffalo Your Weapons are: Machine Guns, Light Bombs
Dive-Bomber Pilot: Will start out with the Curtiss SB2C Helldiver Your weapons are: Machine Guns, Heavy Bombs, Light Bombs, Rear Gunner
Torpedo Pilot: Will start out with the Grumman TBF Avenger. Your Weapons are: Machine Guns, Torpedo, and Light Bombs, Rear Gunner --- Perks
Self ceiling tanks: If your gas tanks are hit, you wont lose as much fuel. This means you can go further when damaged.
Cock Pit armor: If emenmy rounds hit your cock pit, less/no damage will be taken
Infatabel raft: Your plane has this, so survival in the pacific will be more likely
Veteran: (takes up both slots) Your more skilled, and less likely to fall to enemy traps, and more likely to sucede in carrier landings
I.D. Book: You can Identify aircraft (friendly and enemy) better, and therefore can take better actions against them --- Try not to pick the same class as everyone else (3 fighter pilots) as this will make gameplay for everyone similar. Try and have DIVERSITY in your picking! --- Lets start with 4 players, and go from there --- Good Luck
You loop behind them, decreasing speed so they overshoot, and soon you have a clear shot from 6 o clock. You let rip with your machine guns, destroying one Zero in air (+3xp), and causing the other to crash into the sea (+2xp). You rejoin your squadron, shot of 3 planes, towards the Jap fleet. --- post your stats! --- high risk manuvers are decided to sucess/failure by a dice. certain numbers are required by the difficulty. In this case, it would have been an Immelman, requiring a 5 or 6. Failure at this would range from getting shot at, to spinning out and crashing.
You loop behind them, decreasing speed so they overshoot, and soon you have a clear shot from 6 o clock. You let rip with your machine guns, destroying one Zero in air (+3xp), and causing the other to crash into the sea (+2xp). You rejoin your squadron, shot of 3 planes, towards the Jap fleet. --- post your stats! --- high risk manuvers are decided to sucess/failure by a dice. certain numbers are required by the difficulty. In this case, it would have been an Immelman, requiring a 5 or 6. Failure at this would range from getting shot at, to spinning out and crashing.
You continue towards the Jap fleet. All is quiet. Too quiet... You glance down and see the remains of Hornets Torpedo Squadron 8 sinking beneath the waves. You look back up. You see divebombers bombing Jap ships. You squadron breaks up. Do You:
A) head towards the carrier (heavily defended) B) head towards the battleship (heavily defended) C) head towards a Destroyer (mediumly defended) D) head towards a Cruiser (lightly defended)
You join the Enterprise, The Lucky E, CV(N)-6. Enemy attacks could come from the Air, Sea, or Below. Your duty to your ship, and your country, requires that you protect your ship, and the Task Force. If that means giving up your life, then so be it. In the Task force, one hand washes the other, The Enterprise providing combat air patrols, and the perimeter ships providing defences agains the enemy onslaught.
When the Japs bomb Pearl, your carrier heads to the pacific via the panamal cannal. After a long, boring, mindless journey, your told that the carrier and her escort are heading toward Midway. Soon, the time comes, and you hop into your Avenger. After a sucessful take off, you:
You join the others, and gain altitude. You reach 25,000 feet, and level off. The Zero's are too busy with the torpedo and fighter planes, so the skys are clear up here. Soon, your above the enemy fleet. Do you:
A) Attack a Jap Carrier (Heavily Defended, Most XP B) Attack a Jap Battleship (Heavily Defended, Mosts XP) C) Attack a Jap Destroyer (Average Defended, Average XP) D) Attack a Jap Cruiser (lightly Defended, Little XP)
Using hand signals to tell the other planes of your plan, you lead the squadron in the attack. You begin to see multicolored puffs of exploding Jap Flak, but still you continue diving. One burst hits close, and wobbles your plane (-4hp). A few zero's, seeing whats happening, rise up to meet you, machine guns blazing (-3hp). You release your Heavy bombs, and you're rewareded with a resounding boom! You circle around and begin straffing the deck. Soon the ship sinks and you wobble your wings in victory (+10xp!).
A) Head back to the Enterprise B) Finish off the Jap planes that attacked you C) Attack other ships D) Advanced tactics (high risk of failure)