Incase you havnt noticed, i have mad 2 RPG's in the past, 1 (Dead Legions) went well, but i had to pass it off. The other, (Stalingrad: Operation Barbarossa) died due to lack of interest. I will try to make this the best RPG i have done yet, and dont worry if i dont respond soon, i will eventually and there is good reason!
Thanks, Mav --- This is one of the few 'flying/plane' RPG's! I think it may even be the first! --- Please bear with me if carrier names, and plane names dont match up with their respective year. This is for games sake. --- If this prooves popular, I MAY do a Flyboys: Europe, Flyboys: Battle of Britain, and others --- There will not be any more notices after this --- Story Your walking down Main street in your tiny town, and happen to pass a Navy Recruiting store. You walk in, and, after a long talk, you join. This was a while back, and now you've just passed flight school. With your wings shining on your lapel, you say your goodbyes and prepare to fight the Japs!
Enlistment Sheet
Name: Age: 19 (must be 19) Ship: (Yorktown, Enterprise, Hornet, Franklin) Rank: Pilot (this will increase with kills) Class: (see below) Lvl: 1 (0/20) HP: 20/20 Perks: (Pick 2) Plane: (see below) Weapons: Plane Stats: (see below) --- Classes
Fighter Pilot: Its your job to engage enemy planes, and escort torpedo, bomber, and dive bomber planes. Essential to carrier life. You carry light bombs, rockets, and have machine guns.
Dive-Bomber Pilot: You swoop down from 20,000 feet, and release your bombs at 5000 feet. Your 500 pound bombs reek desvastation upon the enemy fleet. You carry Heavy bombs, machine gunners, and a rear gunner.
Torpedo Pilot: Your plane barely hits the waves, and you unleash your payload upon a Jap Ship; your torpedo knifes through the water, and your rewarded with a resounding Boom.
Note: Planes will be suited to your task (TBF Avenger will hold more bombs, in place of a torpedo, and vice versa)
Note: You can, with experience, Branch out into other skills (your figher plane has light bombs)
Note: Your plane will only start with machine guns, Or Machine guns and bombs/torpedo
Fighter Pilot: Will start out with Brewster F2A Buffalo Your Weapons are: Machine Guns, Light Bombs
Dive-Bomber Pilot: Will start out with the Curtiss SB2C Helldiver Your weapons are: Machine Guns, Heavy Bombs, Light Bombs, Rear Gunner
Torpedo Pilot: Will start out with the Grumman TBF Avenger. Your Weapons are: Machine Guns, Torpedo, and Light Bombs, Rear Gunner --- Perks
Self ceiling tanks: If your gas tanks are hit, you wont lose as much fuel. This means you can go further when damaged.
Cock Pit armor: If emenmy rounds hit your cock pit, less/no damage will be taken
Infatabel raft: Your plane has this, so survival in the pacific will be more likely
Veteran: (takes up both slots) Your more skilled, and less likely to fall to enemy traps, and more likely to sucede in carrier landings
I.D. Book: You can Identify aircraft (friendly and enemy) better, and therefore can take better actions against them --- Try not to pick the same class as everyone else (3 fighter pilots) as this will make gameplay for everyone similar. Try and have DIVERSITY in your picking! --- Lets start with 4 players, and go from there --- Good Luck
You fly over the landing beach, and see some Marines pinned down by a machiegun nest further inland. The MG is shooting over the Marines, and the Marines cant move. Also, the next group of marines to break the tree line will get mowed down. Do you:
A) bomb the MG nest B) radio in for firesupport C) straf the MG nest
You begin to strafe the MG nest, and the MG is turned on you! bullets whiz by, but your moving to fast to be hit by a puny MG. You look back to see marines throwing grenades and such at the MG nest. The Japs manning the MG nest attempt to charge the Marines, but are cut down before they can get in too close. Do you:
A) go further inland B) stay at the landing beach C) go back to the airfield.
You fly up and down the beach, but you just see marines landing at the beach and unloading supplies. The marines have pushed Tojo to the other side of the island. The US have airsuperiorty, so now your missions will be ground strikes. Do you:
A) fly towards the next target: the airfield B) fly further inland C) fly back to the task force
You fly towards the airfield, and see the Marines duking it out with Some Jap's in a Hanger. When these japs are killed, the marines will have controll of the airfield. However: you cant bomb the hanger because some marines are inside. So do you:
A) circle around and see what you can do B) land and try and help on foot
To Blehh: srry, i didnt know that, so the options were based on the fact that you were low on hp. To Jcrulz: Post your comments, and make longer replies. Short replies are SPAM! Keep it up, and you may be banned from Flyboys for awhile. __________ Name: Wileix Age: 19 Ship: Enterprise Rank: Pilot (Ace) Class: Fighter Pilot Lvl: 2 (16/30) HP: 28/30 Perks: Veteran, Ability (lvl 1) Plane: Chance Vought F4U Corsair Weapons: Machine Guns, Light Bombs
You circle around, and finnaly a marine comes out and waves. The allies have captured the air field! Another squad of marines come up to the airfield. The motion at you, and point further inland. Do you:
A) Land B) Go back to the task force C) Go to the northern point of the island, where the Japs are bottled up. __________ Name: Kippers Age: 19 Ship: Enterprise Rank: Pilot Class: Torpedo Pilot Lvl: 1 (17/20) HP: 18/20 Perks: Inflatable Raft, I.D. Book Plane: Grumman TBF Avenger. Weapons: Machine Guns, Light Bombs, Torpedo(0), Rear Gunner
You head straight at the Zero, and he opens up with his machine guns (-4hp). You open up with yours, but he still keeps coming. You roll left, and he hits you. Your right wing flys off (-15hp), and the gunners yells out that the tail is on fire. Do you:
A) go down with your ship....Er..plane B) bail out