Incase you havnt noticed, i have mad 2 RPG's in the past, 1 (Dead Legions) went well, but i had to pass it off. The other, (Stalingrad: Operation Barbarossa) died due to lack of interest. I will try to make this the best RPG i have done yet, and dont worry if i dont respond soon, i will eventually and there is good reason!
Thanks, Mav --- This is one of the few 'flying/plane' RPG's! I think it may even be the first! --- Please bear with me if carrier names, and plane names dont match up with their respective year. This is for games sake. --- If this prooves popular, I MAY do a Flyboys: Europe, Flyboys: Battle of Britain, and others --- There will not be any more notices after this --- Story Your walking down Main street in your tiny town, and happen to pass a Navy Recruiting store. You walk in, and, after a long talk, you join. This was a while back, and now you've just passed flight school. With your wings shining on your lapel, you say your goodbyes and prepare to fight the Japs!
Enlistment Sheet
Name: Age: 19 (must be 19) Ship: (Yorktown, Enterprise, Hornet, Franklin) Rank: Pilot (this will increase with kills) Class: (see below) Lvl: 1 (0/20) HP: 20/20 Perks: (Pick 2) Plane: (see below) Weapons: Plane Stats: (see below) --- Classes
Fighter Pilot: Its your job to engage enemy planes, and escort torpedo, bomber, and dive bomber planes. Essential to carrier life. You carry light bombs, rockets, and have machine guns.
Dive-Bomber Pilot: You swoop down from 20,000 feet, and release your bombs at 5000 feet. Your 500 pound bombs reek desvastation upon the enemy fleet. You carry Heavy bombs, machine gunners, and a rear gunner.
Torpedo Pilot: Your plane barely hits the waves, and you unleash your payload upon a Jap Ship; your torpedo knifes through the water, and your rewarded with a resounding Boom.
Note: Planes will be suited to your task (TBF Avenger will hold more bombs, in place of a torpedo, and vice versa)
Note: You can, with experience, Branch out into other skills (your figher plane has light bombs)
Note: Your plane will only start with machine guns, Or Machine guns and bombs/torpedo
Fighter Pilot: Will start out with Brewster F2A Buffalo Your Weapons are: Machine Guns, Light Bombs
Dive-Bomber Pilot: Will start out with the Curtiss SB2C Helldiver Your weapons are: Machine Guns, Heavy Bombs, Light Bombs, Rear Gunner
Torpedo Pilot: Will start out with the Grumman TBF Avenger. Your Weapons are: Machine Guns, Torpedo, and Light Bombs, Rear Gunner --- Perks
Self ceiling tanks: If your gas tanks are hit, you wont lose as much fuel. This means you can go further when damaged.
Cock Pit armor: If emenmy rounds hit your cock pit, less/no damage will be taken
Infatabel raft: Your plane has this, so survival in the pacific will be more likely
Veteran: (takes up both slots) Your more skilled, and less likely to fall to enemy traps, and more likely to sucede in carrier landings
I.D. Book: You can Identify aircraft (friendly and enemy) better, and therefore can take better actions against them --- Try not to pick the same class as everyone else (3 fighter pilots) as this will make gameplay for everyone similar. Try and have DIVERSITY in your picking! --- Lets start with 4 players, and go from there --- Good Luck
You get hit with some machine gun fire again (-4hp), and you attempt to do a 'split s', and you manage to do it correctly. the zero is below you, and you have a split second to destroy it. You open up with your machine guns, and you destroy it (+3xp). (congratulations, you have now reached level 2! look at the shop (see below) to spend your 3 points!). Do you:
A) head back to your carrier B) continue the battle
SHOP:
Upgrade your plane to Chance Bought F4U Corsair Plane upgrade cost 2 points, but adds +10 HP.
Upgrade your damage: cost 1 point
Upgrade your ability: (lets you sucede in advanced tactics more often): cost 1 point
You head back to your carrier, but you dont see it. You circle around the task force, until another pilot motions for you to follow him. You land on the 'Enterprise', and somebody tells you that the Hornet was sunk (historically, it was sunk at the battle of MIDWAY, but i forgot that). The war could be over for you, so do you:
Yorktown was coral sea, i think. I used to live near the Yorktown floating museum.
You join with the Enterprise. And after a few weeks, you head to your next battle: Coral Sea. The Japanese fleet is here, and they plan to destroy the task force. After your breifing, you get into your corsair and takeoff. Do you:
A) escort the divebombers B) escort the torpedo planes C) go hunting for Japs D) guard the Task Force
well, they'll both sink anyways... and i skiped wake island... >
You fly towards the Jap fleet, and see a Jap patrol: its 3 zero's guarding a Kawanishi H8K reconnaissance seaplane. Theres also a Mitsubishi J2M Raiden Fighter with them. You need to take them out before they see the Task Force. Do you:
A) aim for the seaplane B) aim for the zero's C) aim for the Raiden D) advanced tactics
You sneak up from below and target the unprotected belly of the seaplane. It errupts into flames (+6xp). Two of the Zeros continue towards the jap fleet, but the last Zero and the Raiden stay and fight. Do you:
A) target the fleeing(?) zero's B) target the remaining zero C) target the Raiden fighter D) dive
You manage to get behind the Raiden, and open up with your machine gun fire. The rounds hit the Raiden, and it begins to smoke. You forgot about the Zero, however, and you hear the Pings of bullets hitting your cockpit armor (-2hp). Do you:
A) continue after the raiden B) try an outrun the zero C) advanced tactics (medium risk of failure [immelman]) --- this is my last post for awhile, i need to take a break
You continue on towards the raiden, and soon end its misery (+6xp). Surprisingly, the Pilot parachutes out. With the zero on your tail, you need to act fast do you:
A) ram the pilot and shred 'em up B) attack the zero C) out run the zero