Welcome to create your own Colony...thing. You can create governments, buildings, units, etc.
Use this format:
(Name of thing)
If it's a government:
Resources every 5 seconds: ? Money ? Manpower ? Energy Bonus: (What it's better at than the other governments)
If it's a building:
Building type: (resource, defense, unit deployment, misc) Resource gain: (example: 3 money per 6 seconds) Tier: (1, 2 or 3) Upgradeable into:
If it's a unit:
Health: Armor type: (Chronite, titanium, infantry) Damage: Fire Type: (Machine gun, pulse, land splash, lasers, anti-air, etc) Fire Rate: (How fast the unit fires) Production Cost: (how much resources) Production Time: (As quick as a marine, as slow as a black queen)
Name: Hercules Type: Ground Armor: Titanium x3 Health: 5000 Builds From: Base Fire Type: Piercing sniper. Damage: black queen missiles Fire Rate: 1 per second Range: Whole Screen Targets: All Speed: sniper Cost: 3000 MONEY, 10000 Manpower. Production Time: 5 min. Special: 12 Labors of Hercules: He shoots 12 missiles as strong as specops ones.
Not only am I interested in this, I've decided to become a thread necromancer, so I shall work my way up to older threads than this.
Armoured Bomb Health: 575 Armor type: Chrononite Damage: 7 on non robot infantry, 5 on robo infan. 2 on anything else, (2000 for kamikazi) Fire Type: Machine gun, kamikazis enemy base when close) Fire Rate: 10 times per second Production Cost: 10p,25e, and 70$, or 100 purple arrow things. Production Time: Black Queen + 20 secs.
Invincible Killer Machine Damage 999999 Fire Type: All+atomic bomb powers if converted to aircraft mode. Fire Rate: 200 fps Production Cost: $199 Production time: 1 min
APC Health: 300 Armor: Titanium Fire Type: Lazer/Anti-Air Fire Rate: Rapid Cost: 30 Finances, 20 Manpower, 20 Energy Deployment Structure: Arsenal Special Skill: Instantly deploy Spec-Ops after being destroyed.
Health:300 Armour:Special Fire Type:Mini missiles and rockets Fire Rate:6 sec for missiles, 2 sec for rockets Cost:40 Influence Deployment structure:Treasury Skills:5 can take out mixed hovers and black queens (and they get killed after that) Weakness:Mass scouts, gladiators Range:Scout
Name: Hercules Type: Ground Armor: Titanium x3 Health: 5000 Builds From: Base Fire Type: Piercing sniper. Damage: black queen missiles Fire Rate: 1 per second Range: Whole Screen Targets: All Speed: sniper Cost: 3000 MONEY, 10000 Manpower. Production Time: 5 min. Special: 12 Labors of Hercules: He shoots 12 missiles as strong as specops ones.
Type:Ground Armour:Infantry Health:190 Builds from:Barracks Fire type:Sniper Damage:Gladiator Fire rate:Sniper Range:Sniper Targets:All Speed:Gladiator Cost:50$ 70MP 0E Production time:Groditz Info:Pretty much a well trained sniper with better weaponry
Type:Ground Armour:Chronite Health:450 Builds from:Armoury Fire type:Groditz Damage:Sakata spider Fire rate:Groditz Range:Groditz Targets:All Speed:Groditz Cost:80 Influence Production time:Groditz Info:The chosen one of the groditz.Pretty much more healthy and much more destruction.Imagine pulse sakata spider bullets.
Type:Ground Armour:Special Health:300 Builds from:Armoury,NEST centre Fire type:Groditz Damage:Phantom Fire rate:Groditz Range:Marine Targets:Ground Speed:Marine Cost:35 Influence Production time:Chronite tank Info:This guy will whip ground unit ass, ESPECIALLY when theres 40 mod marines.He pretty much has heavy machine guns with bad ass damage
Type:Ground Armour:Titanium Health:600 Builds from:Treasury, NEST centre Fire type:Chronite tank Damage:Hover tank Fire rate:Sniper Range:Sniper Targets:Ground Speed:Chronite tank Cost:50 Influence Production time:Phantom Info:This will help clear out large ground armys such as:Marines,Romans,Sakata MKII(Obviously) and gladiators.
Trading post(maybe...) Building type: (resource, defense, unit deployment, misc) Resource gain: none Tier: 1 Upgradeable into: teleporter use: you can trade gold, mp, and energy in an 1:1 ratio to your partner both players need one
Building type: (resource, defense, unit deployment, misc) Resource gain: none Tier: 2(or 3) Upgradeable into: none use: you can give $, mp, and energy to your partner, and only one person needs to have it. You need to have a teleporter to give resources to your partner(if your partner has a teleporter and u dont you cant teleport stuff to them)