Welcome to create your own Colony...thing. You can create governments, buildings, units, etc.
Use this format:
(Name of thing)
If it's a government:
Resources every 5 seconds: ? Money ? Manpower ? Energy Bonus: (What it's better at than the other governments)
If it's a building:
Building type: (resource, defense, unit deployment, misc) Resource gain: (example: 3 money per 6 seconds) Tier: (1, 2 or 3) Upgradeable into:
If it's a unit:
Health: Armor type: (Chronite, titanium, infantry) Damage: Fire Type: (Machine gun, pulse, land splash, lasers, anti-air, etc) Fire Rate: (How fast the unit fires) Production Cost: (how much resources) Production Time: (As quick as a marine, as slow as a black queen)
Type:Ground Armor:Special Health:1000 Builds from:Spec ops Fire type:Pulse heavy machine gun Damage:Sphynx Fire rate:Phantom Range:Gladiator Targets:All Speed:Chronite Tank Cost:80 Influence Production time:Pride
Instantly deploys 2 glads, 15 romans, 20 marines, 5 snipers 1 pride and 2 far snipers
Waaaaay overpowered. Needz to be nerfed major time, but hell, I like the idea.
AX1 - Prototype
Type: Anti-ground heavy assault trooper Armor: Titanium Health: 650, Builds From: Spec Ops, Requires War Sanctum Fire Type: Superheavy Pulse Cannon Gauntlets Damage: 5x Gladiator, Heavy Splash Fire Rate: 0.25x Gladiator Range: 1.01x Gladiator Targets: Ground Speed: Incredibly fast Cost: 50 Influence, 50 Energy Production Time: Black Queen Special: Can move while firing.
Ok. Most of the people make their "new" units waay overpowered. One thing you guys should remember when you make your unit is balance. Ex: Unit with low HP and high damage, or the opposite. Ive looked through most of these units, and most of them dont make sense at all. Think about balance peeps.
Type:Ground Armor:Titanium Health:500 Builds from:Barracks Fire type:Heavy rockets of marine,Machine gun DamageChronite tank, Machine gun:Groditz Fire rateBlack queen, Machinegun:Groditz Range:Gladiator Targets:Ground Speed:Hover tank Cost:60$ 20E 100MP Production time:Groditz
Type:Ground Armour:Titanium Health:600 Builds from:Barracks Fire type:Anti-Tank missiles(effective against infantry too) Damage:2x Black queen to tanks, Black queen to infantry Fire rate:Chronite Tank Range:Hover Tank Targets:Ground Speed:Chronite Tank Cost:40$ 55mp 10e Production Time:2x Groditz
Will destroy massed tanks coming near your infantry.
Type:Ground Armour:Titanium Health:400 Builds from:Training camp(Its a backup unit) Fire type:Mega-Particle Cannon Damage:10x BlackQueen Fire rate:1 every 10 sec Range:Black Queen Targets:Ground Speed:2x slower than Chronite Tank Cost:15$ 75mp 20e Production time:Hover Tank
Will be used to destroy tier 3 ground units.Is extremely handy to take out Glads.
Type:Ground Armour:Infantry Health:900 Builds from:Spec Ops Fire type:Anti-Infantry Damage:Missile(to infantry) Fire rate:1 every 15 seconds Range:Sniper Targets:Ground Speed:Chronite Tank Cost:25 Influence Production time:Groditz
Can be used to counter Mass Marine armys or sniper rushes.
Spectre Type:Air Armour:titanium Health: 1000 Build: Mechanics terminal Fire:air to ground and air to air missles Damage:50 each missle Fire rate: 10 seconds between each five missle burst Range: Hover tank Targets: ground or air Speed:mod skataka Cost:$100 15 manpower 20 energy Production time:Hover tank Basiclly simialr to phantom but with sweet upgrades
APC Type: Ground Armor: Special Health:500 Build: War Sanctum Fire type: Voltage pulse, AA rockets Damage: Voltage pulse: sakata spider, AA rockets: Gladiator pulse rifle Fire rate: Same units as damage. Range: AA: Gladiator, Ground: Mod Sakata Targets: Both Speed: Hover tank Cost: 50 influence Production time: Sphinx Special Ability: Self-repair technology; Instantly deploys Spec-Ops as soon as it dies.