My second true RPG. This one is different from my other ones though. Quite a bit complex. And here comes the longest OP you'll ever see.
I'll start with a basic story:
The apocalypse has come. This time, rather than most fears of a nuclear end, this one is biological. You and several friends and strangers are the only ones left in this city of 500,000 inhabitants, along with a few hundred raiders and survivors. You must now survive.
Basic Sheet:
Name: Age: Build: (Stocky, muscular, nimble, thin, fat, athletic) Class: (Biological engineer, computer expert, security guard, worker, fighter, sniper, mechanical engineer, doctor) Strength: (Your overall strength) Intelligence: (How smart you are) Health: (Not HP mind you) (How healthy you are) Common Sense: (Determined by me from you're first decisions) Agility: (How maneuverable and how fast you are) Accuracy: (How accurate you are with ranged and melee weapons) Determination: (How much determination you have [morale]) Toughness: (How much you can withstand) Status: (Injured, sick, infected, healthy) Skills: (Your skills) Inventory: (Your inventory) Friends: (Friends within the cell) Enemies: (Enemies [people you don't get along with] within the cell)
Nice and long eh? Only one build/class per person. You have 5 basic points on everything. I will outline how much points you have reduced or increased in each.
Skill: Biohazard Removal: Can actively remove infected supplies and people.
Computer Expert:
Skill: Computer Splice: Can hack computers
Intelligence: +1
Security Guard:
Skill: Night Watch: Can see better in the dark Item: Taser
Worker:
Skill: Live to Work: Gets work done 250% faster Item: Hammer; Screwdriver
Strength: +1
Fighter:
Skill: Martial Prowess: Has a 50% higher chance of winning a melee fight
Agility: +1
Sniper:
Skill: One Shot, One Kill: Gets a bonus when using sniper rifles Item: Glock Pistol
Accuracy: +3
Mechanical Engineer:
Skill: It Runs!: Can make a car and/or motor run without help Item: Wrench
Doctor:
Skill: Help the Poor: Can provide first aide to an injured person Item: First Aide Kit
+1 Bonus to everyones' health
Those are the bonuses. Now the Cells' Chart (I monitor it). All numbers equal days.
Canned Food: 3 Fresh Food: 0 Water: 3 Electricity: N/A Gasoline: N/A Current Location: Outside the Minimart Home Base: N/A Surplus Weapons: N/A Medical Supplies: (This one is different. It counts for uses) 3 (+1 If there is a doctor)
4 People at the moment. If you see me not post for a good while, chances are I'm organizing new scenarios for you guys to deal with. That means stop posting until I get some new scenarios through.
Name: Lunia Heathclifth Age: 18 Build: nimble Class: Sniper Strength: 5 Intelligence: 5 Health: 6 Common Sense: 5 Agility: 10 Accuracy: 5 Determination: 5 Toughness: 2 Status: healthy Skill: Help the Poor: Can provide first aide to an injured person Inventory: First Aide Kit Friends: None Enemies: None
Name: Lunia Heathclifth Age: 18 Build: Nimble Class: Doctor Strength: 5 Intelligence: 5 Health: 6 Common Sense: 5 Agility: 10 Accuracy: 5 Determination: 5 Toughness: 2 Status: healthy Skill: Help the Poor: Can provide first aide to an injured person Inventory: First Aide Kit Friends: None Enemies: None
Name: Lunia Heathclifth Age: 18 Build: Nimble Class: Doctor Strength: 5 Intelligence: 5 Health: 6 Common Sense: 5 Agility: 10 Accuracy: 5 Determination: 5 Toughness: 2 Status: healthy Skill: Help the Poor: Can provide first aide to an injured person Inventory: First Aide Kit Friends: None Enemies: None
Name: Joe Moore Age: 16 Build: Athletic Class: Computer Expert Strength: 6 Intelligence: 6 Health: 6 Common Sense: Agility: 5 Accuracy: 5 Determination: 5 Toughness: 4 Status: Healthy Skills: Computer Splicing Inventory: None Friends: NA Enemies: NA
Name: Jonathan Coleman Age: 27 Build: Athletic Class: Fighter Strength: 6 Intelligence:5 Health: 6 Common Sense: (Determined by me from you're first decisions) Agility: 6 Accuracy: 5 Determination: 5 Toughness: 3 Status: Healthy Skills: Martial Prowess Inventory: Empty Friends: None Enemies: None
Name: Mike Thomas Age: 15 Build: Nimble Class: Sniper Strength: 5 Intelligence: 5 Health: 5 Common Sense: N/A Agility: 10 Accuracy: 8 Determination: 5 Toughness: 2 Status: Healthy Skills: One Shot, One Kill: Gets a bonus when using sniper rifles Inventory: Empty Friends: None Enemies: None
All of you being kids isn't making my job easier. . . .