This seems to be the new fad eh? Anyway I bring you this class based off an old idea of mine (maybe you can remember it) about how Sonny should use guns (shooting them, not using them as a melee weapon). This class is built around guns and the skills of a trained soldier. The soldier class is split into 2 trees, Rambo and Strategist. Most of the soldier class revolves around having a rifle, so you can't use some powers without a rifle.
So when making powers/armor take in account if a rifle is needed.
I spent 2 minutes thinking up this class, so there are still some holes. Feel free to help out.
Starting powers: (basing these off the fact the you start off with a melee weapon)
Combat Kick Level 0 CD: 0 Focus cost: 15 Attack the enemy using 120% strength, 50% speed, and 20% instinct. The attack has a 10% chance to stun for one turn
Take Cover! Level 0 CD:5 Focus cost: 0 Last 3 turns Enables the Covered effect, granting a 70% increase in defense. You also recover 10 focus every turn for 3 turns.
Attack the enemy with a projectile for 170/190/210/230% of your strength. Has a 10/15/20% chance of stunning the opponent for 2 rounds. Fire based. Needs rifle.
(I copied it from Roald We needa copy moar from the police and ZPCI )
That is the right idea!
Guerilla and Strategist?
No, one side is meant to be like Rambo, you know, charge in gunz a blazin. In Strategist, you have to set up your attack, and to me Guerilla is very similar to Strategist, so we could change Strategist to Guerilla.
Shoot Level 2 Skill CD: 1 Equippable twice Costs 10 Focus NOT a projectile...think sorta like shock therapy's type of attack Fire element.
Attack the enemy for 135% of your strength. Has a 50% chance of doing 25% of your strength as damage over time, for 3 turns.
Snipe Costs 90 Focus Level 10 Skill CD: 10
Attack the enemy for 475% of your Strength and 175% of your Speed. Has a 1% chance of hitting. Only useable when buffs "Deploying Main Gun" and "Loaded" are in affect. You are stunned for 2 turns after using this skill, and all fire buffs are dispelled. Deploying Main Gun CD: 9 Level 10 Skill Costs nothing Increases Strength by 10%, lasts 5 turns.
Loading CD: 5 Costs 10 Focus Level 7 Skill Stuns you for 1 turn, however once out of stun, the "Loaded" buff is activated, increasing damage done by 100% for 4 turns.
Aiming CD: 3 Costs 10 Focus Level 5 Skill The next attack has a 100% chance of hitting.