ForumsGamesSoldier class (no -ological!!!)

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Bronze
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Bronze
2,416 posts
Shepherd

This seems to be the new fad eh? Anyway I bring you this class based off an old idea of mine (maybe you can remember it) about how Sonny should use guns (shooting them, not using them as a melee weapon). This class is built around guns and the skills of a trained soldier. The soldier class is split into 2 trees, Rambo and Strategist. Most of the soldier class revolves around having a rifle, so you can't use some powers without a rifle.

So when making powers/armor take in account if a rifle is needed.

I spent 2 minutes thinking up this class, so there are still some holes. Feel free to help out.

Starting powers: (basing these off the fact the you start off with a melee weapon)

Combat Kick
Level 0
CD: 0
Focus cost: 15
Attack the enemy using 120% strength, 50% speed, and 20% instinct. The attack has a 10% chance to stun for one turn

Take Cover!
Level 0
CD:5
Focus cost: 0
Last 3 turns
Enables the Covered effect, granting a 70% increase in defense. You also recover 10 focus every turn for 3 turns.

  • 105 Replies
lalala12
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lalala12
2,164 posts
Nomad

70% increase in all defenses? 70% less damage?

Pyro Blast
Level 8
CD: 3
# on bar:1

Attack the enemy with a projectile for 170/190/210/230% of your strength. Has a 10/15/20% chance of stunning the opponent for 2 rounds. Fire based. Needs rifle.

lalala12
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lalala12
2,164 posts
Nomad

Oops, uses 30 focus.

(I copied it from Roald
We needa copy moar from the police and ZPCI )

Bronze
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Bronze
2,416 posts
Shepherd

70% less damage, thankyou.

Strategize
Level 7
CD: 6
Focus: 50
Euippable once

Plan out your next 3 attacks. Your chance to critical hit are increased by 40%/60%/80% for 3 turns.

SoulHack117
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SoulHack117
1,845 posts
Nomad

Shouldn't it be

Guerilla and Strategist?

Like Guerilla warfare?

Bronze
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Bronze
2,416 posts
Shepherd

(I copied it from Roald
We needa copy moar from the police and ZPCI )


That is the right idea!

Guerilla and Strategist?


No, one side is meant to be like Rambo, you know, charge in gunz a blazin. In Strategist, you have to set up your attack, and to me Guerilla is very similar to Strategist, so we could change Strategist to Guerilla.
firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Bayonet
(CD: 0, Use: 1, Costs 0 Focus)

Attack enemy for 215.1% of strength.

Insorak
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Insorak
42 posts
Nomad

Just curious... why the extra .1%?

Bronze
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Bronze
2,416 posts
Shepherd

Any reason for the .1 firetail?

Death Wish
Level: 4
CD:5
Focus: 0
Euippable 2 times

Charge the enemy with no regard to your body. Increase your strength by 200%/300% but also take twice the amount of normal damage.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Just curious... why the extra .1%?


For possibly 1 extra damage when facing Felicity as a level 30?
firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Fire Bolt
(CD: 4, Use: 1, Costs 0 Focus)

Attack the enemy for 350% of your instinct, and lower their fire defense by 30% for 2 turns. Only usable with ember rifle 2012 equipped.

EpiKc
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EpiKc
244 posts
Nomad

Toy Soldier
Level 6 ability
Costs 15% of your life.
CD: 8

Attack the enemy and stun the for 1/2/3 turns and increase damage taken by 10/20/30%.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Electro Rifle
Level 30 Two-Handed Arms

Speed + 53
Strength + 31
Instinct + 74
Vitality + 2
Lightning Piercing + 425

Is constantly surrounded by lightning, that does not effect the wearer. Good for both physical and magic attacks.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Make that level 30 soldier only two-handed arms.

EpiKc
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EpiKc
244 posts
Nomad

Combustion Rifle
Level 25-30 Two-Handed Arms.[Random Drop(Zone 5-7 Heroic)
Costs 10,000 Euro

Vitality + 30
Strength +40
Instinct +40
Speed +35
Fire Piercing +350

lalala12
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lalala12
2,164 posts
Nomad

Shoot
Level 2 Skill
CD: 1
Equippable twice
Costs 10 Focus
NOT a projectile...think sorta like shock therapy's type of attack
Fire element.

Attack the enemy for 135% of your strength. Has a 50% chance of doing 25% of your strength as damage over time, for 3 turns.

Snipe
Costs 90 Focus
Level 10 Skill
CD: 10

Attack the enemy for 475% of your Strength and 175% of your Speed. Has a 1% chance of hitting. Only useable when buffs "Deploying Main Gun" and "Loaded" are in affect. You are stunned for 2 turns after using this skill, and all fire buffs are dispelled.

Deploying Main Gun

CD: 9
Level 10 Skill
Costs nothing
Increases Strength by 10%, lasts 5 turns.

Loading
CD: 5
Costs 10 Focus
Level 7 Skill
Stuns you for 1 turn, however once out of stun, the "Loaded" buff is activated, increasing damage done by 100% for 4 turns.

Aiming
CD: 3
Costs 10 Focus
Level 5 Skill
The next attack has a 100% chance of hitting.

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