Anti Ghost only work against Ghosts, so I'd prefer if it's against regular enemies. I've tried with the All Ghost level, and if you have an uber Mega Mega Tower, you don't need Anti Ghost towers.
How do you get the damage to go over 1 million? I have 4 full Damage Booster Mega Mega Tower and 5 more normal Damage Boosters, but my damage is still 750035.
One person posted something in the hero interactive blog that really sheds some light.
I sent about 2000 at a time. Cause yes, it gets boring. Still took like 4 hours to get through all 10022 waves I did. Also, my record damage on one tower is 23,473,396, with a firing rate of 1. 23 million damage, per frame, with high splash. Slightly less raw damage than your screenshot above, Nemo, but the 16x faster firing rate makes up for it. (Plus, I wasnât using cheats. :P) As for the base as a whole, Iâve gotten 36,192,500 damage per frame (not counting splash), as itâs not feasible to get all 4 towers that powerful.
And for the record, all effects are kept from the included towers. You donât even need any Ghost-specific towers to be able to target ghosts, as long as you have a Sniper or MG tower in the Mega-Mega somewhere.
Nemo: You are incorrect about the Mega towers boosting themselves. Thereâs a bug where a fused towerâs stats are based on the adjusted attributes of the included towers, not their raw attributes. So the boost isnât applied internally after itâs fused, but thanks to that bug, they keep the boost already applied. This bug is also what allows you to get 29 million damage on one tower, as the effect from the bordering towers squares itself with every fusion.
-Shwart!!
One more thing I forgot to mention: If you have ground-attacking towers in a Mega tower, any ghost-attacking towers do not contribute to overall damage. Damage dealt against ghosts is equal to damage dealt against ground, so putting anti-Ghost towers into a Mega or Mega-Mega is almost pointless, given that a Sniper or MG tower provides Ghost-attack capacity and also contributes to damage.
-Shwart!!
I decided I would test out everything he said, and everything he said is true.
Anti Ghost towers don't count since they are only good against Ghosts.
And by the most powerful, I'm talking about the Mega Mega Tower by itself, with no damage boost from adjacent towers. I'd prefer the bug(s) aren't exploited.
Alright, well let's keep this place open for hints, tips, and questions. If you want to see who can make the ultimate tower, go to the flash games section.
I absolutely love the jumping method. I don't think I would have thought of that!!! Thank you NoName for the idea!
I am honestly struggling getting through the first, 3-10 ish, waves. If I get through the first few levels okay, then I tend to be home free. I would love to know how you everyone's strategy when starting a level (especially those with multiple entrances).
This game is like xeno tactic with cheese, why bother.
It's been proven that beating last mission on some version in xeno tactics without cheat was mathematically impossible (that is, even if you killed all monsters and spent no money doing so, you still can't have money to build enough DCA that could stop enough fliers in the final waves), thats what we called difficulty.
I've tested about the carrying the multipled damage to MTs and MMTs, it's true.
I built all the damage multiplier MMTs and MTs first, and try to surround all 4 towers with those being merging into a MT. After 4 MTs are built this way being merging a MMT surround those with the multipliers as well.
After all this hassle I've built a MMT with 418541 BASIC damage(No multipliers), reload 1 and full range. Surround it again with the multipliers it got to 14230394 damage.(That's 10 million)