Yeah, you guys are f*cking stupid. You don't really start to feel any recoil until you're firing FGM-148 Javelins, and even then it's hardly enough to require special training. How about you all get your heads about of your asses, since everyone knows you learned everything you know about weapons from Xbox.
You're the f*cking retard, and anyone else who gets their ammunition values from a CoD game is retarded.
AA-12 can shoot atleast 200 yards away, and has a grenade launcher round specifically made for it.
Intervention can shoot up to a mile and a half away, and after 400 yards travel for the bullet, its kinetic force is stronger than a barrett.
Not just that, but shooting the Intervention requires a device to calculate:
Location on the Planet
Wind Power
Wind Direction
And I also think time and date
All these because they add up to the accuracy on the Intervention, it shoots so far you need to take in the fact of earths orbit.
Now take your head out of your ass, and don't make rediculous assumptions.
It's cool, bro. You just have to take everything you've learned about guns from people who play Xbox, and moreso CoD, and then research it for yourself.
I suppose I'll forfeit now, you got proof and evidence, and I honestly don't think its worth it (you are probably right, especially with what you follow with after).
And yes, as above, I do research it myself
One of the most annoying things is the er.. measuring of effectiveness on MW2 and CoD4, for one, the Vector (also known as the Kriss) uses 9mm rounds and is supposed to have more power than an MP5 (or MP5K I would imagine).
There's also a fairly modified M4A1 gun called the Beowulf (no, seriously), it shoots 50. rounds (and stood up) at a rapid fire rate, and is also quite small for personal defense and escorts or some urban combat (would easily penetrate a wall).
Oh and on a last note MrPossible Instabability, how stable are you handling an actual weapon since you seem to have the experiance of an SAS operative, a combat medic, and a sniper?
- H