ForumsGamesCamping: A question posed to gamers.

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Esordereno
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Esordereno
105 posts
Nomad

The Following Are Opinions Expressed By Esordereno-http://armorgames.com/user/Esordereno

Question being asked: Is "camping" aka "spawn killing" an acceptable thing, or an intolerable act? (good or bad?/right or wrong?)

Camping.

Aka Spawn killing.

Here on "http://armorgames.com/play/4264/colony" It is known as base pinning.

Essentially it is killing your enemy as soon as they spawn giving no chance for backlash.

Throughout the history of gaming, Camping Has been a large part of multiplayer game play. In some games, knowing the location of spawn points can get you a lot of win/kills/points by way of spawn killing.

But, due to the fact that spawn killing takes no skill and minimal effort and essentially nullifies the competitive aspect of gaming, it has long been outlawed amongst respectable gamers.

It has become an act associated with "newbs" (or newbies) and inexperienced ones since, usually, spawn killing is the only way they can attain any sort of victory.

It is a desperate maneuver often applied by ones knowing they are out ranked/out lvled and have little chance of success if they are play "head to head." Consider it to be the "low blow" of gaming.. As low as one can go without it being considered cheating.

The reason i speak of this topic is this:

At "http://armorgames.com/play/4264/colony" there is a great division when playing multiplayer between those with "skill" and those with.. well.. none.. o.o .. and amongst those with "skill", there is a greatly disturbing habit that has infected the community. The habit of (can ya guess?) Camping.

Though, they call it &quotinning" it is essentially spawn killing. Placing units in just the right position so that anytime the enemy makes any units, they instantly die.

It is disturbing because: They find absolutely nothing wrong with it.

Upon realizing how prevalent and accepted this act was, i was dumbfounded, really. I fancy myself to be an experienced gamer and video game addict since the age of 5 when i first played "duck hunt", and never have i beheld such a grand disgrace to the art of gaming than this: the acceptance, tolerance, and praising of Camping.

My opinion of camping: It is pointless and ruins gameplay. This is a game where camping is acceptable: Whoever gets the first kill/win is the winner automatically because now that they have one kill, anytime the other person tries to spawn, they will be instantly defeated. Those who support camping or "base pinning" actually have said to me "well thats why you have to fight for the pin", essentially saying, when you send out your first few units, which ever sides units win this initial battle deserves to be the winner.

If every game were to be played this way, nearly 90% of the games, units, strategies, and buildings in Colony would be obsolete because they take too long or cost too much or simply are not fast enough making them no good for pinning. Somehow, i do not think this is what the games creator had in mind when he created this intricate, well balanced game.

Well..

After much discussion and disagreement between myself and those who would defend this action, I am curious to know what you, the people, have to say about this.

So, if you would please, tell me what you think of camping/spawn killing/pinning. Is it acceptable and Is it "strategy" worthy of respectable gamers, or is it simply a "noob" act and beneath us?

Thank you for your time.

  • 80 Replies
g3tSome
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g3tSome
74 posts
Nomad

i mean the "glitch" when ground units can attack air units once the base is down...that seems fair to me and he didnt like "fix" it or anything

SoymasterYos
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SoymasterYos
971 posts
Nomad

It is a glitch. Some units have two weapons, one for anti-air and one for anti-ground.

The Grodtiz, Pride and Scout use one weapon for anti-air and anti-ground.

The Saint's anti-air weapon is the same as the Hover Tanks weapon.

Need any more evidence.

g3tSome
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g3tSome
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Nomad

lol idc how many weapons each unit has all it has to do is point its one weapon upward.
i dont think its a glitch that ground can shoot air after base is down, since krin didnt bother "fixing" that. maybe he meant it to be that way as a perk since the other team succedded in destroying ur base. Anyway, most players attack the air once the base is destroyed so whether it was meant to be or not, it should be accepted. Also, if its not, it could totally alter the balance between a fasi rush and a mon post since most people end up using the mod and romans to kill the saints at the end

Peggster
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Peggster
483 posts
Nomad

i mean the "glitch" when ground units can attack air units once the base is down...that seems fair to me and he didnt like "fix" it or anything


Ah, I thought you meant the air hitting base glitch. lol.
Esordereno
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Esordereno
105 posts
Nomad

Anyway, most players attack the air once the base is destroyed so whether it was meant to be or not, it should be accepted.


You make it seems as if popularity is the ultimate justification for our actions and beliefs.
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