personally for me it was back before MW3 and BF3 and skyrim even though those are all great games i miss back when it was mainly just black ops and MW2. now when i go back to black ops and see how few people are playing it compared to what it used to be like it's just sad because now everyone's playing MW3 which is one of COD's off games, now maybe for me it's that way because that's how everything was when i got Xbox live but in my opinion MW2 has some of the best MP in any game and black ops was still really good and i miss back when everyone seemed to be playing MW2 or black ops. share your feelings(not like "i'm hungry" kind of feelings) and your opinion of the good old days for video games
I don't know why Chillz hasn't posted a 1,500 word essay on why this seems . . . pretty ridiculous at this point, but I've not had a good tear on things in the VG section for a while, so here's my shot.
Black Ops and MW2 are close enough to one in the same -- same as MW3. MW3 Being an off-game? How is that possible? Each CoD after No.4 was off somehow, and even the first Modern Warfare had its own quirks and traits that made it flawed (and quite significantly so).
That and . . . you're skipping back what? Just over a year ago? There's so little you're concerning in such a small amount of time, that it makes me think just how far your memory of video games actually went -- I believe ChillzMaster will indulge himself yet again on the Homefront incident not all that long ago, but I'll skip back more than a "few" years in order to reach the height of badassery that you seem to want.
The ones you concern yourself with, MW2 and Black Ops were not the good, or even old days. Try 6 years ago, that was a significant jump and still not far enough to consider some of the best things -- this was the sAviOr era for Starcraft 1: Brood War and Battlefield 2 was still quite popular. RTS games were still around to a heightened degree than they are now, with Age of Empires along the way and Starcraft as a strong, peerless eSport in Korea -- then please consider that World of Warcraft did not endure Wrath of the Lich King -- where the PvE paradigm still held a strong margin of difficulty and it was not primarily a cash cow.
I would trail even further back, before 2000. Starcraft 1 was out, surely, but no where near close to an eSport at the time. Age of Empires II was released and a pretty strong success, needless to say. FPSs were developing RAPIDLY (unlike the 'latest and newest' CoD games that ship out per year now) with Operation Flashpoint, Call of Duty, Halo and Battlefield 1942. Being a player of all four, I can quite easily say that all of these had a MASSIVE differing playstyle, and better yet the market for FPS was not saturated, nor the market for RTS parched.
You'd have Red Alert, Starcraft, Warcraft and Red Alert to play around with back in the day, games people still stick with to this day that I'd point primarily at the lack of new ones out now.
And then please consider the very hardcore FPS games that were out. Doom would be out for SEVEN years by the time it was 2000, with Duke Nukem III (when the Duke Nukem franchise was still good) being 4 years old in total, with several releases for different areas and platforms over into 1999. Indeed, I question how you cannot look at the previous years with awe, as opposed to the monotonous stream of FPS games that come through today which, as much as I appreciate Battlefield 3, really equates to the same old "oint and shoot" with few defining characteristics that make it so much better, being as each new installment has had its own balance issues. . . unresolved.
If you wish to learn more about how good a player sAviOr was, and gain some knowledge as to why I value that period and his skill, then please read the God of the Battlefield article (only Part 1 at the moment) on TeamLiquid. If you wish to see high level FPS play then please refer to when games were actually skilled and balanced, such as Quake or Unreal Tournament. The most up to date could be considered Call of Duty 4's ProMod scene.
A hole has been teared, I assume. If not, please refer to every post me and Chillz has made on the CoD? Put it here! thread, to see if that will sway you from the dark side (and not the cool one, either).
i remember the days when i used to play the old sonic games for the sega and many other sega games + gameboy games. such nice times. i remember i was the only one who even knew there are video games that arent on pc since no one even knew what a console is
I don't know why Chillz hasn't posted a 1,500 word essay on why this seems . . . pretty ridiculous at this point, but I've not had a good tear on things in the VG section for a while, so here's my shot.
Black Ops and MW2 are close enough to one in the same -- same as MW3. MW3 Being an off-game? How is that possible? Each CoD after No.4 was off somehow, and even the first Modern Warfare had its own quirks and traits that made it flawed (and quite significantly so).
That and . . . you're skipping back what? Just over a year ago? There's so little you're concerning in such a small amount of time, that it makes me think just how far your memory of video games actually went -- I believe ChillzMaster will indulge himself yet again on the Homefront incident not all that long ago, but I'll skip back more than a "few" years in order to reach the height of badassery that you seem to want.
The ones you concern yourself with, MW2 and Black Ops were not the good, or even old days. Try 6 years ago, that was a significant jump and still not far enough to consider some of the best things -- this was the sAviOr era for Starcraft 1: Brood War and Battlefield 2 was still quite popular. RTS games were still around to a heightened degree than they are now, with Age of Empires along the way and Starcraft as a strong, peerless eSport in Korea -- then please consider that World of Warcraft did not endure Wrath of the Lich King -- where the PvE paradigm still held a strong margin of difficulty and it was not primarily a cash cow.
I would trail even further back, before 2000. Starcraft 1 was out, surely, but no where near close to an eSport at the time. Age of Empires II was released and a pretty strong success, needless to say. FPSs were developing RAPIDLY (unlike the 'latest and newest' CoD games that ship out per year now) with Operation Flashpoint, Call of Duty, Halo and Battlefield 1942. Being a player of all four, I can quite easily say that all of these had a MASSIVE differing playstyle, and better yet the market for FPS was not saturated, nor the market for RTS parched.
You'd have Red Alert, Starcraft, Warcraft and Red Alert to play around with back in the day, games people still stick with to this day that I'd point primarily at the lack of new ones out now.
And then please consider the very hardcore FPS games that were out. Doom would be out for SEVEN years by the time it was 2000, with Duke Nukem III (when the Duke Nukem franchise was still good) being 4 years old in total, with several releases for different areas and platforms over into 1999. Indeed, I question how you cannot look at the previous years with awe, as opposed to the monotonous stream of FPS games that come through today which, as much as I appreciate Battlefield 3, really equates to the same old "oint and shoot" with few defining characteristics that make it so much better, being as each new installment has had its own balance issues. . . unresolved.
If you wish to learn more about how good a player sAviOr was, and gain some knowledge as to why I value that period and his skill, then please read the God of the Battlefield article (only Part 1 at the moment) on TeamLiquid. If you wish to see high level FPS play then please refer to when games were actually skilled and balanced, such as Quake or Unreal Tournament. The most up to date could be considered Call of Duty 4's ProMod scene.
A hole has been teared, I assume. If not, please refer to every post me and Chillz has made on the CoD? Put it here! thread, to see if that will sway you from the dark side (and not the cool one, either).
- H
you clearly didn't hold back on what was on your mind
i remember the days when i used to play the old sonic games for the sega and many other sega games + gameboy games. such nice times. i remember i was the only one who even knew there are video games that arent on pc since no one even knew what a console is
yeah i remember when we first got our gamecube it was all the rage and then they rather sudenly,a few months after we got it, stopped making games for it but we had sonic adventure battle 2(still have it but don't play it) and man i had so much fun with that, after i figured out how to get passed the first boss on the hero's side, we gave up on it then awhile later i wanted to to try it again and i finally figured it out(or was told how) and had so much fun with that
Doom would be out for SEVEN years by the time it was 2000, with Duke Nukem III (when the Duke Nukem franchise was still good) being 4 years old in total, with several releases for different areas and platforms over into 1999.
Thats the time I miss most, even though I was a little kid. I never played Doom, but I did play Duke Nukem 3D, Quake, Hexen, and a few others. Since then I've had a hard time getting into fps games, most are fun split screen but no where else for me. One of the upsides though is that Duke Nukem is in the hands of those who made Duke Nukem 3D all those years ago.
you clearly didn't hold back on what was on your mind
. . . I did say it's been a while. xD
Of course a sophisticated lexicon does not pertain to these forums but I was trying to convey the sensationalist magnetism that ChillzMaster would masterfully present.
Although, I would prefer you don't quote the entire thing as it can be quite. . . a sting to scroll through two identical, very large posts. :>
One of the upsides though is that Duke Nukem is in the hands of those who made Duke Nukem 3D all those years ago.
I'd say from gameplay I've seen (I admit a lot of judgement I have on recent games is derived from gameplay I've seen -- I think the sad thing is just how easy it is to see the flaws) that it follows the same linear formula. Of course, that gameplay is primarily Jesse Cox's play-through of it. I didn't miss much, as you would imagine.
I'll give you Totalbiscuit's intensive impression of Duke Nukem Forever.
I'd say from gameplay I've seen (I admit a lot of judgement I have on recent games is derived from gameplay I've seen -- I think the sad thing is just how easy it is to see the flaws) that it follows the same linear formula. Of course, that gameplay is primarily Jesse Cox's play-through of it. I didn't miss much, as you would imagine.
Seem both and played the game myself, but Gearbox didn't make it. By the time Gearbox got it it was almost complete, they simply polished it up and sent it out. Admittedly they seemed rather proud of it considering how bad it was. But either way an entirely Gearbox made Duke Nukem has potential.
One of the things that fascinates me with the Zergs is the baskstab strategy. I liked to pull something similar(?) in AoE II with a cataphract blitz with a Hussar wraparound. Cataphracts divert the main group, while the Hussars kill off light targets while ignoring heavy ones.
I'm sure I'm completely off when I say this, as my understanding of Starcraft is pretty low.
The most up to date could be considered Call of Duty 4's ProMod scene.
Is it just me, or is he firing that Desert Eagle insanely fast? I'm not overly quick on my finger skills, but I don't remember it being able to shoot that fast.
When I think of the glory days, I think of AoE II, and all they joys that it bought. Theres just something about making your opponents squeal under the incessant barrage of 40 Ko Chu Nu.
One of the things that fascinates me with the Zergs is the baskstab strategy.
I'd say it's applicable to all races, however Zerg's general strategy is to win with numbers and often they're more mobile.
I liked to pull something similar(?) in AoE II with a cataphract blitz with a Hussar wraparound. Cataphracts divert the main group, while the Hussars kill off light targets while ignoring heavy ones.
I'd say that's more a method of engagement where you take advantage of the enemy's (poor) position. . . what sAviOr did for the most part was stop a confrontation by risking more than the enemy's army.
It's quite close, but the targets are different and whilst I can imagine Onagers or Battering Rams being slower than most other units, being taken out by your Hussars (right?), I'd say that's more a problem with the enemy and his travelling, where he shouldn't lose units to something like that.
Being as you was quite intensive on cavalry it seems you would struggle taking down walls, so he would have time to have his entire force progress there -- but that does give you the ability to do simultaneous attacks.
I'm sure I'm completely off when I say this, as my understanding of Starcraft is pretty low.
Just watch pro games, it'll help you so much as it did me. I don't play SCII as often as I'd like, but I'm better than most people I know personally even though some of them have played more than 5x as many times as me, purely because I learn something and apply it to my play as fast as I can, and progress without needing to see myself play. I get good reads from intuition and I always act as if the enemy is really good so I don't get caught out (because no strategy is bad if it works).
Is it just me, or is he firing that Desert Eagle insanely fast?
It's my brother, who I've seen with his trigger finger and it's not immensely impressive. The accuracy is what I appreciate more from it.
I'm not overly quick on my finger skills, but I don't remember it being able to shoot that fast.
It shoots as fast as your fingers can. As for that, I find Losira's fingers much more intimidating.
Theres just something about making your opponents squeal under the incessant barrage of 40 Ko Chu Nu.
I used Longbowmen with micro -- strong against even cavalry if you do it right and especially so if you get a good choke. . . although now I much prefer using Siege Onagers to open up raid locations for my Eagle Warriors or just going full-Turk, building walls and Bombard Towers protected by Bombard Cannons, impenetrable.
Yes, I miss the good old days when Mass Effect 3 came out and I got to play it.
Well I remember my first RPG game which my nephew made me play. It has grown to a big franchise and his sequels are well known. I'm talking about The Elder Scrolls Arena. I loved it and played every sequel of it. It was a-ma-zing. I remembered that then I didn't play the modern games but the old ones like DOOM, Planescape Torment, AoE, the first Pokemon games and a lot more classic games. And I still hate it that after CoD4 with his multiplayer and later Promod that when I bought mw2 I was really hyped. But after 1 week I never bough a CoD again. Even other FPS games died after that. Yes I still played some at my friends houses but that was because a few of them just only own those games. Nostalgia.
actually when i last(and pretty much the only time i played it) played it a few weeks ago there were no modders/hackers i think it had something to do with the contract that Xbox made us accept
You must've gotten into a clean lobby then. Whenever I tried playing it in the past I would always meet people who could fly, who couldn't die, and those with aim bot. Same thing with World at War.
needless to say. FPSs were developing RAPIDLY (unlike the 'latest and newest' CoD games that ship out per year now) with Operation Flashpoint, Call of Duty, Halo and Battlefield 1942. Being a player of all four, I can quite easily say that all of these had a MASSIVE differing playstyle, and better yet the market for FPS was not saturated, nor the market for RTS parched.
i'm a big FPS fan since DOOM (yes doom1) and you realy hit the mark whit this part of your post about FPS games. and that the last 5 / 6 year the quality of the FPS genre has been going down earlyer in the post.
how ever you forget 3 of the most inovative FPS series around at the time. wich are Medal of Honor, being about the 1 and most succesfull ww2 fps serie. and the Unreal (tournament) serie fighting whit the quake serie over realy fast style shooters. that together had a over 30million online players at there top time.
that was for me the glory days of gaming. and it's a shame that there have not been 1 game like that since then =(