and got my first fps (black ops) when i was 13.
Wow, that's kind of late from what I know. CoD4 I got soon after release, when I was 11. Before that, as in, at the age of 6 I played Operation Flashpoint.
but then i moved on to mw2 and found the multiplayer much better.
Have you tried the mods for CoD4? Scratch that - did you get the PC version?
it must have been nice to see that game before everyone took a piss on it.....
You still can if you have PunkBuster and a PC version.
i think i had the fondest memories from the mario era of my video gaming career.
Great days of gaming for me were certainly Dragonball Z Budokai (and Tenkaiichi), Mario, Pokémon and how dare I forget -- Crash Bandicoot.
Now though I am much better understanding of the intricacy in games and I approach them with more realistic approaches -- that end up letting me beat other people.
Also, for tuna. The gameplay is very impressive for Unreal and Quake -- it was at least much more balanced. The game industry worked like this, either you had a great story to introduce with interactive media for interactive story telling (that is actually a step up from hand gestures, by the way). Or you had amazing gameplay to actually interact with. You couldn't necessarily have both -- development time / costs would be inefficient, you can't say "we have everything" for advertisement purposes and you can't overload many people with too much at once.
Dead Space. . . I don't know about the story, it's easier to love because you get pulled in, because, well, it's a horror. Aside from that, I really can't comment.
I'd go with Mass Effect 1 -- pushing the idea of an RPG to the limit. Plenty of choice, horrendous impact on things (that spans games) and they go more all out as an RPG than others with their extreme cinematic + conversation style, as opposed to relying on choice in weapons.
Good story or none at all? A good single player would essentially be a tutorial for the multiplayer, if the story isn't a selling point.
Or have none at all -- but having flat out tutorials can throw too much at you at once and may, for some people, feel more like revision than a game. Thus you learn less effectively.
Brothers in Arms wasn't bad, the narrative was great, the gameplay was unique if bland after a short while.
A lot of people -- yes, I am bringing this up again. A lot of people vouch for the story of Starcraft 1, and quite dislike the story of Starcraft II in comparison. From what I've learnt about Starcraft 1's story, from reading and what was told in Starcraft II, it does seem very good.
I guess it's one of the few that was great at both. Age of Empires II was brilliant for story, you should know.
And one. Heck, just all Age Games (aside from the MMORTS which I'm skeptical on).
- H