ForumsForum GamesThe 20 Dice Game

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Ramit12
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Ramit12
2,966 posts
Baron

Hello! Welcome to the 20 Dice Game! This game is about rolls and their results.

Rules

  1. Describe the last person's roll.
  2. Roll a 1d20 dice and describe what you are rolling for. Make sure that what you are describing is not intentionally offensive or obscene. You can name your roll if you want, just don't make it intentionally offensive, just like what you are describing.

Example

P1: I roll to make good music (rolls a 17)
P2: You managed to play very great music, that you filled the room with a chill atmosphere and there are people listening to it and enjoying it.
I roll to make everyone happy! (rolls a 11)

And so on.

Try to make it crazy! You can even add elements to the game if you roll high enough!

I'll start:
I roll to gather players for this game.
ImGatheringPlayers = 9

DICE RESULTS
9 = ImGatheringPlayers
  • 205 Replies
charlesjoseph
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charlesjoseph
287 posts
Herald

you pin point him whiten 5 meters of a location

i send my fruit fly to attack him [roll 1d20 fly attacc]

charlesjoseph
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charlesjoseph
287 posts
Herald

umm, glitch... 1d20=3

DICE RESULTS
3 = 1d20
kalisenpai
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kalisenpai
1,858 posts
Marquise

Fruit fly was destroyed without any diffculty by the Dark Lord.

"Oh, you fools" says Dark Lord "You really thought you could destroy me? Though, I must admit all of you are quite powerfull (not as powerfull as me, tho) and I shall make you all an offer. Join my army and I shall teach you what real power is!"

Well, what shall we do now? (high number = join the Dark Lord)

JoinDarkLord = 6

DICE RESULTS
6 = JoinDarkLord
PLGuy
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PLGuy
4,755 posts
King

You were more powerful than the Dark Lord, so he was afraid to take you in. But he’s also too scared to attack you without allies.

Dark Lord tries to coerce me into joining him. I shout: “Noooooo! Neverrr!” and ThrowABoomerang = 7 at him.

DICE RESULTS
7 = ThrowABoomerang
dragonmaster10902
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dragonmaster10902
660 posts
Jester

Nice form, terrible aim. Missed by a mile.

I drop a FireBomb = 1 on him.

Edit: Ugh. Dud.

DICE RESULTS
1 = FireBomb
charlesjoseph
offline
charlesjoseph
287 posts
Herald

you drop it on the party, burning everyone.

i initiate a mind battle and make a deal. "winner controls other"
accepting a deal he fights
[roll 1d20 MIND DUEL]

charlesjoseph
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charlesjoseph
287 posts
Herald
DICE RESULTS
15 = 1d20
dragonmaster10902
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dragonmaster10902
660 posts
Jester

Terrible bet, but it worked out. The evil wizard is now under your control.

I roll to bring him to the authorities. TurningHimIn = 2

DICE RESULTS
2 = TurningHimIn
charlesjoseph
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charlesjoseph
287 posts
Herald

the authorities throw you in with the wizard being thanked.
i realize " why am i here" and gtfo

Bye = 6

DICE RESULTS
6 = Bye
charlesjoseph
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charlesjoseph
287 posts
Herald

can some1 revive?

dragonmaster10902
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dragonmaster10902
660 posts
Jester

Well, I report Charles for being a horrible teammate, but he can't escape anyway. The rest of the team gets away. I then use my Universal Weapon (guards are stupid) to make a HoleInTheWall = 3!

DICE RESULTS
3 = HoleInTheWall
charlesjoseph
offline
charlesjoseph
287 posts
Herald

you make a 1mm hole in the wall, way to small.
I make a Quantum_Spacial_Manipula = 10tor

DICE RESULTS
10 = Quantum_Spacial_Manipula
charlesjoseph
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charlesjoseph
287 posts
Herald

i roll to revive this thread 1d20=18

DICE RESULTS
18 = 1d20
sciller45
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sciller45
2,836 posts
Justiciar

I roll for you to stop trying.

Roll = 10

DICE RESULTS
10 = Roll
charlesjoseph
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charlesjoseph
287 posts
Herald

my revival wins by 8 points so ha!
Roll_for_serious_revive = 4

DICE RESULTS
4 = Roll_for_serious_revive
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