Hello! Welcome to the 20 Dice Game! This game is about rolls and their results.
Rules
Describe the last person's roll.
Roll a 1d20 dice and describe what you are rolling for. Make sure that what you are describing is not intentionally offensive or obscene. You can name your roll if you want, just don't make it intentionally offensive, just like what you are describing.
Example
P1: I roll to make good music (rolls a 17)
P2: You managed to play very great music, that you filled the room with a chill atmosphere and there are people listening to it and enjoying it.
I roll to make everyone happy! (rolls a 11)
And so on.
Try to make it crazy! You can even add elements to the game if you roll high enough!
The teacher constantly, obnoxiously rambles about the importance of believing in yourself. When asked about the magical artifact he finally admits to buying his way through magic school with dozens of gabbels and the threat of a bad review on yelp. Don't worry, *throws mage in a cage* I'll deal with this one.
Hey, wait a minute... Of course! My Magical, Oversized Prop™! It resembles the Powerful Artifact™. LetUsSeeIfItFits = 7
You managed to super-glue the pieces of the missing part together. Finally, we were able to assemble the Powerful Artifact ™! I found a tally at the back of it saying it grants each adventurer a wish with outcome based on luck. After admiring the intricate mechanism for a while, I pull a lever shouting:
Gears and cogs are set in motion, and the artifact emanates multicolored lights that envelope you. After the magic’s done, you feel different and it seems you’ve got a powerful control over time in the universe.
Our next quest is to explore an apparently haunted treasure filled crypt. Maybe we can even find a renaming card in there to get PL's griffin a better name level than a mere 5. Well, lets go!
*As you enter the crypt, you can see that the walls are lined with gold and jewels, however they seem very hard to pull out. You've been told that this place is like a maze, and a large room of valuable items awaits at the end. But right now the path splits into four.*
Cautiously, you move forward, ignoring the glittering walls. There’s something not right about them, you just can’t put a finger on it yet. Maybe somebody would be able to identify them... The increasing silence could be unnerving, but you have a hunch that this corridor was a jackpot. Soon enough, after avoiding some potential traps, it turns out it was indeed...
- - - - -
"You heard that, Greg? ", the griffin looks as though it wants to snap at my face, "Don’t be so gloomy! ABC said we can look out for some epic names! XD"
While I was busy reciting a counting-out rhyme, the mounted griffin took into the air. –Weaeaeaiiiiit!
There is sorta fifth corridor, the crypt's antechamber has a big hole in the ceiling.
Sorry, I forgot to end Dragonmaster's result: "it turned out it was indeed, because you find a lavishly looking display. Inside, is what you recognise as the universal weapon. A powerful artifact that can change its shape and size as you wish."