Hello! Welcome to the 20 Dice Game! This game is about rolls and their results.
Rules
Describe the last person's roll.
Roll a 1d20 dice and describe what you are rolling for. Make sure that what you are describing is not intentionally offensive or obscene. You can name your roll if you want, just don't make it intentionally offensive, just like what you are describing.
Example
P1: I roll to make good music (rolls a 17)
P2: You managed to play very great music, that you filled the room with a chill atmosphere and there are people listening to it and enjoying it.
I roll to make everyone happy! (rolls a 11)
And so on.
Try to make it crazy! You can even add elements to the game if you roll high enough!
You find the right spell, but it only lets you teleport one person in the hole. Since I'm posting here I decide that I'll go in the hole. You teleport me in and I see that the hole led to another room--well, more like an obstacle course than a room. There are many traps, puzzles, and obstacles I need to get past.
Haha, I got horribly ninja'd by 3 posts. Guess that's why I get for looking away. "just a minute" turns into half an hour.
You find a spell which creates a glowing staircase of nacreous air, with streaks of rainbow light constantly descending to and through the bottom. Sadly, it does not reach the ceiling hole. Hm. HumanPyramid = 18 ?
It works quite well. All of us except you (the guy on the bottom) make it. I use my universal weapon (which is not dead after all, just needed some recovery time) to make a Staircase = 4 to lead you up.
Apparently the only thing that the universal weapon cannot make is a staircase. What a shame...
Meanwhile...
You find the right spell, but it only lets you teleport one person in the hole. Since I'm posting here I decide that I'll go in the hole. You teleport me in and I see that the hole led to another room--well, more like an obstacle course than a room. There are many traps, puzzles, and obstacles I need to get past.
With the help of Greg, I try to go through the ObstacleCourse = 10
You are fit and smart enough to go through it with Greg, but you face an obstacle that can only get past with the help of all the group!
I look for another spell, so that sciller can come up with the rest.
The artifact went a little too far with this spell… He’s no bigger than a potato now. But I guess it’s easy for him to dodge traps, so we can make a safe ScillerReconnaissance = 20.
Lil' Sciller makes his way to the end of the corridor and steps on the pressure plate, shutting down the traps and opening the door further. We all walk down the hall unhindered.
Oh, god, I got ninja'd after rewriting after getting ninja'd after rewriting after getting ninja'd.
Yeah, I'd appreciate if I wasn't a complete test dummy and you don't touch the ar- Whoah, darn it. *sciller levitates in the air for a while before crashing down violently*
Great, and it didn't work. I'm fine being carried for a while, mkay? Just, uh, try not to squish me.