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Ramit12
offline
Ramit12
2,781 posts
Baron

Hello! Welcome to the 20 Dice Game! This game is about rolls and their results.

Rules

  1. Describe the last person's roll.
  2. Roll a 1d20 dice and describe what you are rolling for. Make sure that what you are describing is not intentionally offensive or obscene. You can name your roll if you want, just don't make it intentionally offensive, just like what you are describing.

Example

P1: I roll to make good music (rolls a 17)
P2: You managed to play very great music, that you filled the room with a chill atmosphere and there are people listening to it and enjoying it.
I roll to make everyone happy! (rolls a 11)

And so on.

Try to make it crazy! You can even add elements to the game if you roll high enough!

I'll start:
I roll to gather players for this game.
ImGatheringPlayers = 9

DICE RESULTS
9 = ImGatheringPlayers
  • 106 Replies
dragonmaster10902
offline
dragonmaster10902
444 posts
Scribe

The bolt broke.

I roll to give Greg ABetterName = 20! (TPBM can determine the name based on the result - higher = cooler.

DICE RESULTS
20 = ABetterName
PLGuy
offline
PLGuy
4,369 posts
King

We found a name card inside that golden casket that ABC and the griffin won for passing the obstacles. On it I read a name written in a quaint handwriting with some sparkling ink. Greg's new name is Starwing.

I read a description on the door. It was written in some ancient language, but as luck would have it, I studied it in the Citadel. It says that the door can be only open from inside the next room. I look for any CracksInTheWall = 3.

DICE RESULTS
3 = CracksInTheWall
dragonmaster10902
offline
dragonmaster10902
444 posts
Scribe

You pull too hard and the wall falls down, revealing that we've been followed by those monsters (that we never defeated). I roll to KillThemAll = 10(Before they kill us!)

DICE RESULTS
10 = KillThemAll
kalisenpai
offline
kalisenpai
1,643 posts
Baroness

You only killed half of them! It's something, I guess.

I roll to cast a spell to KillTheRest = 6

DICE RESULTS
6 = KillTheRest
Ramit12
offline
Ramit12
2,781 posts
Baron

You did not do much damage, but those monsters are almost dead.

I roll to turn the artifact into a Sword = 15 and use it to kill the rest of those monsters.

Wow, the sword is quite legendary!

DICE RESULTS
15 = Sword
sciller45
online
sciller45
1,966 posts
Chancellor

The artifact turns into a sword. However, it is not an ordinary sword. As you grab it, it sticks to your hand and pulls you. You manage to do things you never even dreamt of being able to do until then and leave the room filled with the bodies of monsters.

We continue into the newly opened room. It is a grande chamber decorated in a Rococo-ish style, similar to this.

https://proxy.duckduckgo.com/iu/?u=http%3A%2F%2F1.bp.blogspot.com%2F-0PvzYKdfLy4%2FTbhO-CFGeOI%2FAAAAAAAABXk%2FwXA5kq9L1ak%2Fs1600%2Frococo.jpg&f=1

The chamber also seemed to be converted into a church, as there is an altar and a grandiose sculpture altarpiece. An organ above us seems to be playing a holy piece. The holiness and peace fill the air. Light shines through the mosaic windows, painting the already exorbitantly decorated room in colours.

Despite the inherent peacefulness, the longer one stays in the room, they get uneasier and uneasier. Shivers crawl beneath their skins.

We look around. On the left, there is a staircase leading to the organ room and the balcony. To the right there is an apse containing a reredos. In it, a statue of a lady, clothed in robes that cover her body and face. In the middle, on the left and right there are two transepts. At the far end, there is a door on the right and a cloth covered doorway on the left.

Using my knowledge of churches, I RotateTheAltarpieceShelf = 10 .

Sorry, but this was way too fun to write.

DICE RESULTS
10 = RotateTheAltarpieceShelf
kalisenpai
offline
kalisenpai
1,643 posts
Baroness

You open a chamber. A piece of paper is inside. "Play the song" -it says. We probably have to play a song with the organ. We all go to the organ room. Fortunately, there's a music sheet in the organ. I'll try to play the organ, although I don't know how XD. Oh, please, a demon that could help me with this task?

PlayTheOrgan = 2

Edit: I never get high socres :`(

DICE RESULTS
2 = PlayTheOrgan
HahiHa
offline
HahiHa
7,993 posts
Viceroy

It's the first time you ever tried playing an organ, and the resulting tune is accordingly dissonant. Somewhere in the chamber, I hear a trap click. I try to do a SavingRoll = 15

DICE RESULTS
15 = SavingRoll
sciller45
online
sciller45
1,966 posts
Chancellor

Surprising lack of demons in HahiHa's post. Let me try to do a little something here.

You draw a red pentagram in front of the organ and light flames with your wand at the pentagram's points. You recite a citation. Suddenly, the light in the cathedral die out, and the only ones left are of the pentagram. It lights up a bright, red hue and a portal into blackness opens up.

Suddenly, an eight-foot-tall demon made of red light jumps through the portal, only to be stopped halfway. This place is far too holy to be touched by such unholy creatures. The demon shrieks and ear-splitting scream as it is pierced by a blade of light. It turns into vapor, then it is pulled down, back through the portal.

A trap clicks and a trapdoor in the middle of the church, between the transepts. A grand statue of a naked, castrated man rises from the hole. The statue opens its mouth. A clean deep voice is heard. It is accentless, but appears to roll its Rs
"You have desecrated this holy place. Leave now, or you shall face the consequences.

Turns out, attempting to let demons loose in a church is not a very good idea. Who'd a thunk?

I drop to my knees and PrayForForgiveness = 15 . What do you expect me to do? I'm as tall as two potatoes!
Ooh, or maybe not. *curls up in a ball and silently cries*

DICE RESULTS
15 = PrayForForgiveness
kalisenpai
offline
kalisenpai
1,643 posts
Baroness

The demon seems like he doesn't want to fight today. He'll let us live if we don't touch the treasure. He snaps his fingers and we appear in the middle of the woods, poor as always.
Sorry for summoning that demon, guys...

I roll to MakeScillerBigAgain = 1

Edit: Oh, c'mon!!! I'm really unlucky XD

DICE RESULTS
1 = MakeScillerBigAgain
PLGuy
offline
PLGuy
4,369 posts
King

Things went wrong this time around. Instead of returning Sciller to his normal size, you copied him. Look on the bright side - now we’ve got two Scillers in our team! XD

“You forgot about me??!! Stupid demon --' “ I’m still in that cathedral, the demons in front of me. Moreover the monsters we fought before were only a vanguard of the real army, which now broke into the chapel. I cross myself, and to settle things down I play Coco Jamboo on church organ. Here's WhatHappens = 8.

Edit: please, be kind to me 0_0

DICE RESULTS
8 = WhatHappens
kalisenpai
offline
kalisenpai
1,643 posts
Baroness

You didn't play *that* bad, but the demon is still angry.
I roll to cast a spell to bring back PLGuy

BeBackPLGuy = 10

DICE RESULTS
10 = BeBackPLGuy
PLGuy
offline
PLGuy
4,369 posts
King

Let's assume you were able to bring me midway to the fellowship, and not a half of me this time (who gave you the licence for wizardry anyhow?)

I call my griffin to rescue me and safely fly to the destination. Help me, Starwing = 19!

DICE RESULTS
19 = Starwing
dragonmaster10902
offline
dragonmaster10902
444 posts
Scribe

Ugh. Now we've got to deal with two scillers? Not good. But we'll get to that. First: Starwing is an excellent tracker. He swoops in, claws up a few monsters, and whisks you away to us.

I roll to return to having OneNormalSizeSciller = 4

DICE RESULTS
4 = OneNormalSizeSciller
kalisenpai
offline
kalisenpai
1,643 posts
Baroness

Now we have a giant sciller and a small sciller... Guess that makes one normal size sciller XD

who gave you the licence for wizardry anyhow?

I just want to be a good witch

I roll to ReturnScillerToNormal = 16

DICE RESULTS
16 = ReturnScillerToNormal
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