Hello! Welcome to the 20 Dice Game! This game is about rolls and their results.
Rules
Describe the last person's roll.
Roll a 1d20 dice and describe what you are rolling for. Make sure that what you are describing is not intentionally offensive or obscene. You can name your roll if you want, just don't make it intentionally offensive, just like what you are describing.
Example
P1: I roll to make good music (rolls a 17)
P2: You managed to play very great music, that you filled the room with a chill atmosphere and there are people listening to it and enjoying it.
I roll to make everyone happy! (rolls a 11)
And so on.
Try to make it crazy! You can even add elements to the game if you roll high enough!
You open a chamber. A piece of paper is inside. "Play the song" -it says. We probably have to play a song with the organ. We all go to the organ room. Fortunately, there's a music sheet in the organ. I'll try to play the organ, although I don't know how XD. Oh, please, a demon that could help me with this task?
It's the first time you ever tried playing an organ, and the resulting tune is accordingly dissonant. Somewhere in the chamber, I hear a trap click. I try to do a SavingRoll = 15
Surprising lack of demons in HahiHa's post. Let me try to do a little something here.
You draw a red pentagram in front of the organ and light flames with your wand at the pentagram's points. You recite a citation. Suddenly, the light in the cathedral die out, and the only ones left are of the pentagram. It lights up a bright, red hue and a portal into blackness opens up.
Suddenly, an eight-foot-tall demon made of red light jumps through the portal, only to be stopped halfway. This place is far too holy to be touched by such unholy creatures. The demon shrieks and ear-splitting scream as it is pierced by a blade of light. It turns into vapor, then it is pulled down, back through the portal.
A trap clicks and a trapdoor in the middle of the church, between the transepts. A grand statue of a naked, castrated man rises from the hole. The statue opens its mouth. A clean deep voice is heard. It is accentless, but appears to roll its Rs
"You have desecrated this holy place. Leave now, or you shall face the consequences.
Turns out, attempting to let demons loose in a church is not a very good idea. Who'd a thunk?
I drop to my knees and PrayForForgiveness = 15 . What do you expect me to do? I'm as tall as two potatoes!
Ooh, or maybe not. *curls up in a ball and silently cries*
The demon seems like he doesn't want to fight today. He'll let us live if we don't touch the treasure. He snaps his fingers and we appear in the middle of the woods, poor as always.
Sorry for summoning that demon, guys...
Things went wrong this time around. Instead of returning Sciller to his normal size, you copied him. Look on the bright side - now we’ve got two Scillers in our team! XD
“You forgot about me??!! Stupid demon --' “ I’m still in that cathedral, the demons in front of me. Moreover the monsters we fought before were only a vanguard of the real army, which now broke into the chapel. I cross myself, and to settle things down I play Coco Jamboo on church organ. Here's WhatHappens = 8.
Ugh. Now we've got to deal with two scillers? Not good. But we'll get to that. First: Starwing is an excellent tracker. He swoops in, claws up a few monsters, and whisks you away to us.
You see? If you really try, you can do wonders XD Good Witch Kali saves Sciller from the trials and tribulations of living in two forms, one little and one giant. We’ve got our standardized Sciller back.
There’s an army of monsters after us but we’re exhausted after all the fighting and spellcasting. But off in the distance, we spot something what can only be a floating island. Its rocky base, honeycombed with stairs, ladders and deambulatories supports diversified complex above. As far as we can see from the ground, the complex consists of a mountain in the middle surrounded by mysterious fortifications. Sun from the east reflects from the white stone of slender towers and battlements. A waterfall leading downwards from the island is caught by air currents and creates airborne river that joins in a circuit with a “water-rise” on the opposite side. Sun rays dancing and flickering like diamonds on the water forged a triple rainbow in the background. I roll so WeCanFlyThere = 5!
Hum, seems like Greg... I mean... Starwing is too tired to fly. But he will walk by our side in this quest.
I roll to open a PortalToTheIsland = 2
Edit: I guess I'm still Bad Witch Kali
You managed to make it 80 times bigger, which means that the portal is now big enough for adventurers, but not for the griffin. Since changing size is quite a risky business these days, I decide to give Starwing a PotionOfRecovery = 14 instead ( @abcdragon66 should have these?)
Hoooray! So now we will take the flight and conquer the azure sky!!
The potion of recovery works splendidly. Starwing jumps full of energy and is now strutting around. Maybe we can send someone up for reconnaissance?
Aw. Think I'll set up a Home-crystal. Hopefully, the statue won't be as mad at me, anyway. Or, at least, the place won't be flooded with demons. Right. Now.
Seeing the triple rainbows, I call unicorns. Unicorn hair is especially valuable. It's the most you can get from those elitist little *******s anyway.
We're ComingForYou = 12 ! These floating skipping stones remind me of "a story about my uncle". A magical glove would be nice. *clears throat*
Sciller takes out a lyre and plays to call the unicorns. He manages to draw four in total. Two are white and two black. They gaze at us curiously, slightly tilting their proud heads. They don’t seem tame.
Reconnaissance is a good idea. For that matter I happen to know one great griffin rider... But she apparently lost her interest in this expedition? ( @abcdragon66 ????? )
How about more flying pets? I pull the Powerful Artifact ™ out from my backpack and redeem a ticket saying: I wish for a Pegasus = 3