ForumsForum GamesThe 20 Dice Game

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Ramit12
offline
Ramit12
2,966 posts
Baron

Hello! Welcome to the 20 Dice Game! This game is about rolls and their results.

Rules

  1. Describe the last person's roll.
  2. Roll a 1d20 dice and describe what you are rolling for. Make sure that what you are describing is not intentionally offensive or obscene. You can name your roll if you want, just don't make it intentionally offensive, just like what you are describing.

Example

P1: I roll to make good music (rolls a 17)
P2: You managed to play very great music, that you filled the room with a chill atmosphere and there are people listening to it and enjoying it.
I roll to make everyone happy! (rolls a 11)

And so on.

Try to make it crazy! You can even add elements to the game if you roll high enough!

I'll start:
I roll to gather players for this game.
ImGatheringPlayers = 9

DICE RESULTS
9 = ImGatheringPlayers
  • 211 Replies
kalisenpai
offline
kalisenpai
1,870 posts
Countess

A door opens, but it's really small. Looks like it's the only way out of this room.
I'm out of mana, so I can't cast a spell yet.

I roll to replenish my mana.
Mana = 11

DICE RESULTS
11 = Mana
dragonmaster10902
offline
dragonmaster10902
660 posts
Jester

You restored a fair amount of mana. I roll to use my universal artifact to ShrinkSciller = 3 and fit him through the door.

DICE RESULTS
3 = ShrinkSciller
PLGuy
offline
PLGuy
4,755 posts
King

The artifact went a little too far with this spell… He’s no bigger than a potato now. But I guess it’s easy for him to dodge traps, so we can make a safe ScillerReconnaissance = 20.

DICE RESULTS
20 = ScillerReconnaissance
dragonmaster10902
offline
dragonmaster10902
660 posts
Jester

Lil' Sciller makes his way to the end of the corridor and steps on the pressure plate, shutting down the traps and opening the door further. We all walk down the hall unhindered.

I roll to UnShrinkSciller = 4!

DICE RESULTS
4 = UnShrinkSciller
sciller45
offline
sciller45
2,632 posts
Justiciar

Oh, god, I got ninja'd after rewriting after getting ninja'd after rewriting after getting ninja'd.

Yeah, I'd appreciate if I wasn't a complete test dummy and you don't touch the ar- Whoah, darn it. *sciller levitates in the air for a while before crashing down violently*
Great, and it didn't work. I'm fine being carried for a while, mkay? Just, uh, try not to squish me.

Wait, what's that sound? It sounded like OooOOOookrzhljhgkhljkhg. We must FindTheSourceOfTheNoise = 16

DICE RESULTS
16 = FindTheSourceOfTheNoise
abcdragon66
offline
abcdragon66
700 posts
Jester

You easily found the source of the noise. Apparently it was a ghost. And now it wants to kill you.

Meanwhile I'm still stuck in the ceiling obstacle course.

I try to somehow HelpFromAfar = 10

DICE RESULTS
10 = HelpFromAfar
dragonmaster10902
offline
dragonmaster10902
660 posts
Jester

You manage to draw the Ghost's attention. Now it's after you. I roll to turn the artifact into one of those GhostbusterLightningGuns = 6!

DICE RESULTS
6 = GhostbusterLightningGuns
kalisenpai
offline
kalisenpai
1,870 posts
Countess

You get the gun, but it doesn't work as it needs some bateries. **** it! Maybe the ghost isn't that bad and only needs to rest in peace? I roll for a spell that gives the ghost peace, so it becomes a good guy.
GhostSpell = 3

DICE RESULTS
3 = GhostSpell
sciller45
offline
sciller45
2,632 posts
Justiciar

Legend says so, that on his way
His heart grew three sizes that day.
But he carried on, to the ray insensitive.
That's what happens when his heart size is negative.

Hm. What are ghosts scared of? I know! Mice! *starts running on all fours*
SqueakSqueakSqueakSqueak = 20

DICE RESULTS
20 = SqueakSqueakSqueakSqueak
PLGuy
offline
PLGuy
4,755 posts
King

You happen to be a good mouse cosplay. This worked like a charm! After ghost’s white shroud fell on the floor, we could see that it was really some woman that probably guards this crypt. Or maybe some competitor-adventurer. Since there is maximum luck involved, her equipment fell along with the ghost-costume.

I roll to SearchHerEquipment = 8.

DICE RESULTS
8 = SearchHerEquipment
dragonmaster10902
offline
dragonmaster10902
660 posts
Jester

You manage to find some knives for all of us. Which is good, given that we all came here unarmed.

I roll to Bringabcdragonhere = 7

DICE RESULTS
7 = Bringabcdragonhere
PLGuy
offline
PLGuy
4,755 posts
King

You managed to bring ABC back! She passed the obstacle course. At the end they managed to retrieve a golden casket, but Greg's side got pierced by a ballista turret!

I roll for us to RemoveTheProjectile = 20.

DICE RESULTS
20 = RemoveTheProjectile
kalisenpai
offline
kalisenpai
1,870 posts
Countess

The projectile has been removed safely. Luckily, the wound is superficial and Greg will be okay in no time! Yay! ^^
Now, we're on a huge room with a big door. It's locked and our treasure is waiting for us in the other side.
I roll to open the door with a spell.
Alohomora = 10

DICE RESULTS
10 = Alohomora
sciller45
offline
sciller45
2,632 posts
Justiciar

The door is unlocked, but there appears to be a piece of wood stuck through the door handles, preventing us from opening it. Suddenly, you hear a scream from behind.

Sciller, lying on the floor and shrieking in pain. After a short gasp of air, he manages to utter: "EVERYTHING BURNS!". He continues to scream for about half a minute. After that, He stands up, this time visibly taller, the size of two potatoes stacked on each other.

"Whohohoa. Oh, great, that's what your artifact did. I'm fine now. No need to worry."

Attempting to keep a cool head, he suggests you UseKnivesToChopTheDoor = 13

DICE RESULTS
13 = UseKnivesToChopTheDoor
PLGuy
offline
PLGuy
4,755 posts
King

We managed to hack the door with these knifes, unfortunately they're completely dull now. Behind wooden ones there are another door, made of stone this time.

We use the ballista projectile as a Ram = 2.

DICE RESULTS
2 = Ram
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