We calculated the games that had the most players this year. Who do you think is #1?
Hordes of monsters surging forward in single-file, with only you and your building powers to destroy them.
The second best part about Halloween (besides loads of candy) is getting spooked by your favorite scary games and movies.
Latest News
James the Stolen Zebra
Hey, Dim here. The artist of The Super Flash Bros. Thought I’d start off by shedding some light on the inner workings of my creative process – or rather, expose it for what it is! The James the Zebra series has always been cute, simple, arcadey and fairly successful. But I’m noticing more and more […]
Object Oriented Programming and Flash pt.1
Hey guys, Tom of The Super Flash Bros here, Dan has just given Dim and I permission to post here on the Armor Blog, which is awesome. If you don’t know us, we’ve been hanging around Newgrounds.com for about 6 years now, making movies and games, and working for Armor Games for over a year. […]
ActionScript, OOP, programming
LA Bike Tour 2008
Every year 16,000 bikers gather @ 5:45a.m and ride the empty streets of Los Angeles before the LA Marathon takes place. The route is 23-miles, and it goes by fast. Theres nothing more satisfying than having the busiest streets in the city shut down, so we can ride our bikes on them. This is the […]
Bike, tour
RPG - Character Generation
The RPG I am currently working on is definitely rolling well, but recently I got caught up on character development.  I pondered to myself, how am I going to draw, animate, and coordinate a whole slew of different characters? I decided the easiest way to do this is to allow the computer to decide different […]
RPG
RPG - Finishing Buying and Selling Side
  I am at the halfway point of my RPG, and I am running ahead of schedule.  The game currently has 50 different cities spread across an entire continent, with a massive economic system based on several factors such as weather, climate, supply and demand, and technology.  This half of the game was extremely strenuous […]
RPG
SHIFT2 Submissions update.
I’m thrilled with the number of submissions I’ve received so far, and it’s reaching the point where I’m not going to be able to test them all if they keep coming in like this, so I’m setting a deadline of the 4th of Feb[Edit Whoops I meant 4th March] to get your submissions in if […]
Know Your Consoles: the Atari 2600
First off, I have to mention that I have the best girlfriend in the world. She bought me an Atari 2600 for Valentines Day, of all holidays… which is the reason why I can even write this article. Anyway, I brought the Atari 2600 into the office today, and we had a bit of fun […]
Atari, Atari 2600, old school gaming, retro, retro gaming
RPG in Progress
After launching a couple action games in a row, I decided to take a fresh turn towards a new title.  I am currently working on a Role Playing Game!  While the game is in it’s first week of production and does not even have a name yet, I wanted to talk about a little bit […]
coding, RPG, variables
Succeed in Flash Development
Ira from OneMoreLevel.com wrote a great article about flash game development. Make sure to check it out when you get a chance. http://blog.onemorelevel.com/2008/02/17/how-to-make-a-successful-flash-game -Daniel
SHIFT Level Editor Released - Earn $$$!
SHIFT Editor 1.1I’m proud to announce the release of the full-featured Level Editor for SHIFT 2! With this editor you can generate codes and playable levels to be included in SHIFT 2. And thanks to the generosity of Armor’s Main Man Dan, you could earn big bucks for your work! – Details at the bottom. […]
Armor Store
Just wanted to let everyone know we launched our new Store! You can now buy ‘Ball Revamped’ stress balls and various Stickers. More items to come soon. If there is anything you would like to see in the store, make sure to post a comment and we’ll see what we can do. (Currently we only […]
How to Become a Game Developer
One of the questions I get the most is “how do I make a game?” Well, being a game developer is hard work. It requires several different areas of expertise to get into making Flash or any other sort of game. But just as a brief rundown, I wanted to show everyone what the process […]
101, creation, learning flash, tips
I live for level editors.
I’ll keep this short, as Johns excellent post deserves some more time near the top of the blog, but this week in my spare time after working hours (Need I say I enjoy what I do?) I’ve been tinkering with he SHIFT2 Level editor. Level editors (both using and making them) are probably the best […]
Childhood Games, The Best and the Worst
Yes, Armor Games is into online gaming, but real life has it’s gaming moments too. There are many board and tabletop games that I love. These games are well crafted, relying on a good amount of strategy and learning to get good at them. But there are just some board games I play that make […]
board, casual, IRL
SHIFT
SHIFT was released last week by Tony and its gone on to receive some of the best reviews I’ve ever read. In addition, it earned the #1 spot on Newgrounds, which by all standards is the main authority on ‘Whats Hot’ in the flash Game and Animation scene. Congratulations Tony on making an amazing game! […]
What Elements has Taught Me as a Developer
Every game teaches me something.  Whether it is learning the actual code or the development process, it is a significant battle to find a target audience.  What does a fifteen year old want?  What does a 30 year old want?  What does a girl want to play?  What makes it fun for them?  How can […]
development, exploration, gameplay
A 'Sign' of things to come...
2007 was the best year yet for Armor Games, and 2008 is expected to be even bigger. With the growth of the casual game market, and the increased budgets for companies to advertise online; there should be no slowing down. The new website is less than 1-month old and we already have over 20,000 registered […]
Elements Game Demo Live
The transfer quality is a bit low, but you can still get the gist of the game… break the blocks and move down the levels! You can manipulate the entire level, through rotation, scaling, and even drawing (not shown in the video). Production has been good, as I am now making the 30 levels in […]
elements
Actionscript 2 vs Actionscript 3 - A practical comparison.
YinYangTest Source Files For alot of budding Flash game developers, our times bring with them a choice: AS3 – To switch or not to switch. For those who are learning from scratch, the choice is obvious, you should definitely learn AS3 to begin with, AS2 is old hat, archeic, “Grandpa’s Actionscript”. Ok, well it’s probaly […]
'Color Defense' by Coolio Niato
Happy Friday everyone. Our most famous Rhythm developer ‘Coolio Niato‘ had his game ‘Color Defense‘ mentioned in a PC gaming magazine in the UK. Here’s a picture of the article. Click Here Congratulations Coolio! We’re looking forward to your next game. Make sure to visit his profile page and congradulate him. -Daniel
Armor Games Snowball (IRL)
We’ve had a few rainstorms pass through Irvine, so we decided to take a day off of work and head to the mountains for a day of Snowboarding. And while we didn’t kill anyone with over sized snowballs, we did have a lot of fun. -Daniel
Games for Windows Feature
The Civil War surgery game Dark Cut 2 has made it onto page 52 of Games for Windows magazine, as part of their “52 Free Games to Play Now!” article.  It swims right beside tons of other games not developed in Flash, so it is quite the honor for me.   It is in the February […]
Cut, Dark, games for windows, magazine
25th Game, Coming Soon
I have been with Armor Games for quite a while, but never really stepped back to see where I have been through all these years. I just realized that Mr. Walters Grand Excursion was my 24th game, and that I am currently working on my 25th title for Armor Games. I am really quite astonished, […]
25, cupcake, gameplay, in-n-out
To Lock, or Not to Lock
If having to scan your finger wasn’t enough protection @ the ‘Armor Office’. Close up of Finger Scanner. I decide to buy a Laptop lock to secure my Mac Book Pro safely to my desk. The lock had a 3 digit code you could input to save yourself from carrying a key. Last week when […]
Reflections on the New and Old
With the launch of the new site; there is a sense of wonder, delight and accomplishment; but there is also a mourning and sense of sadness for the site I ran for the last couple of years. It’s been tough to let the old site go; knowing that it was stable and established. Here are […]
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